Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 9144035639163851730 420 Zeld the Conjurer (level 6, 0/42 HPs) Began as an Octopode Conjurer on Apr 24, 2021. Succumbed to a scorpion's poison ... on level 5 of the Dungeon. The game lasted 00:04:35 (2104 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 2104, Time: 00:04:35 Health: 0/42 AC: 3 Str: 6 XL: 6 Next: 94% Magic: 2/11 EV: 13 Int: 23 God: Gold: 51 SH: 0 Dex: 10 Spells: 5/12 levels left rFire + . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +2 hat rPois . Reflect . (no amulet) rElec . Harm . a - ring of protection from fire rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.14/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -3) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 51 gold pieces. Inventory: Armour c - a +2 hat (worn) Jewellery a - a ring of protection from fire (left tentacle) Scrolls b - a scroll of enchant weapon {unknown} d - 2 scrolls of identify Skills: * Level 3.5 Fighting + Level 3.2 Dodging - Level 2.6 Stealth * Level 3.8 Spellcasting * Level 5.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 3d5 1% 2 c - Fulminant Prism Conj/Hex 8% 3d7 34% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Portals: Sewer: D:5 Annotations: D:4 Eustachio Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You feel sick. The adder zombie closely misses you. The scorpion stings you. You feel sick. You feel sick. You are no longer poisoned. An orc opens the door. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the scorpion. The scorpion is moderately wounded. The searing ray misses the adder zombie. (Press . to maintain the ray.) Unknown command. An orc warrior comes into view. It is wielding a +0 battleaxe. The orc warrior shouts! The scorpion stings you. The scorpion stings you but does no damage. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! * * * LOW HITPOINT WARNING * * * You feel very sick. * * * LOW HITPOINT WARNING * * * You feel very sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion barely misses you. The scorpion misses you. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion misses you. You die... #..#≈≈≈#. #..#≈≈≈#. #..#≈∩≈#. ##B#≈≈≈#. #.#S≈≈#o #.#####. ###########....... #.soBZ.......##### #@######.#...# #.# #.##### ..# #.# #### ###.##### #.......# ##########.#.###.# #.......##.#.# # #.......##.#.. #....[..##<#### You could see a scorpion, an orc, an adder zombie and a giant cockroach. Vanquished Creatures An ogre (D:4) A scorpion (D:5) A hound (D:4) A bullfrog zombie (D:4) 2 orc priests (D:4) 3 orc wizards A hound skeleton (D:4) 3 adders (D:4) An adder skeleton (D:4) 6 orcs (D:4) 3 endoplasms 6 goblins A hobgoblin (D:1) A jackal (D:1) 3 ball pythons A bat (D:1) 4 kobolds A rat (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 545 | D:1 | Reached XP level 2. HP: 15/18 MP: 1/5 548 | D:1 | Learned a level 2 spell: Searing Ray 693 | D:3 | Reached skill level 1 in Fighting 851 | D:4 | Reached XP level 3. HP: 12/23 MP: 0/6 1161 | D:4 | Reached XP level 4. HP: 21/29 MP: 2/8 1166 | D:4 | Learned a level 4 spell: Fulminant Prism 1649 | D:4 | Reached XP level 5. HP: 34/34 MP: 5/9 1655 | D:4 | Noticed Eustachio 1677 | D:4 | Noticed an ogre 1799 | D:4 | Killed an ogre 1800 | D:4 | Reached skill level 5 in Conjurations 1800 | D:4 | Reached XP level 6. HP: 13/42 MP: 4/11 2006 | D:5 | Entered Level 5 of the Dungeon 2060 | D:5 | Found a glowing drain. 2088 | D:5 | Noticed an orc warrior 2101 | D:5 | HP: 2/42 [poisoned by a scorpion] 2104 | D:5 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_basic, basic_ecumenical_altar D:2: layout_basic, uniq_jessica, uniq_sigmund D:3: layout_rooms, corner_web_ring D:4: minmay_spotlight, layout_basic, st_stairs_2, kennysheep_big_empty_room, chequers_serial_rivers_micro_a, uniq_eustachio, uniq_natasha, uniq_edmund D:5: layout_loops_cross, minmay_temple_entry_hall, gup_sewer_entry_glass, ebering_ghost_reflecting_pool Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 3 | 3.5 Spellcasting | 3 | 3.8 Dodging | 3 | 3.2 Conjurations | 5 | 5.4 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 20 | 2 || 22 Constrict | 6 | 1 || 7 Tentacles | 3 | || 3 Cast: Magic Dart | 13 | 1 || 14 Searing Ray | 8 | 16 || 24 Use: Scroll | | 4 || 4 Armor: Skin | 5 | 9 || 14 Dodge: Dodged | 17 | 27 || 44 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2102 | 2079 | 23 | 644 | 920 | 5 | 420.4 | Dungeon | 2102 | 2079 | 23 | 644 | 920 | 5 | 420.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1227 daAuts D:1: 616 daAuts D:3: 118 daAuts D:5: 97 daAuts D:2: 42 daAuts