Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 17122615307999662421 16 Zeld the Conjurer (level 2, 0/17 (18) HPs) Began as an Octopode Conjurer on Apr 24, 2021. Slain by a necrophage (8 damage) ... on level 4 of the Dungeon. The game lasted 00:00:53 (674 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 674, Time: 00:00:54 HP: 0/17 (18) AC: 1 Str: 6 XL: 2 Next: 54% MP: 1/5 EV: 13 Int: 20 God: Gold: 67 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . a - ring of see invisible rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: drained A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 67 gold pieces. Inventory: Jewellery a - a ring of see invisible (left tentacle) Skills: * Level 0.9 Fighting + Level 2.1 Dodging - Level 2.6 Stealth * Level 2.3 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is a stone staircase leading up here. You now have 67 gold pieces (gained 16). Found a stone staircase leading down. A necrophage comes into view. A necrophage is nearby! A necrophage is nearby! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - necrophage Aim: a necrophage (78% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. The necrophage barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - necrophage Aim: a necrophage (78% to hit) Okay, then. The necrophage hits you. You feel drained. The necrophage hits you. Your magical contamination has completely faded away. A hound skeleton comes into view. Found a dented filigree amulet. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - necrophage Aim: a necrophage (78% to hit) The searing ray hits the necrophage. The necrophage is lightly damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the necrophage. The necrophage is moderately damaged. The necrophage hits you! You die... ".. ... .. .. ###. #.Z ##.# ..#@# #####..#n# ......#.# #.....#.# #.# #.# #.#####.# #.##.....#.#.#.## #>................ #.######.###.#.### You could see a necrophage and a hound skeleton. Vanquished Creatures An orc (D:3) 2 ball pythons (D:1) 2 endoplasms 2 giant cockroaches 2 goblins A hobgoblin (D:3) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 250 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 253 | D:1 | Learned a level 2 spell: Searing Ray 656 | D:4 | Noticed a necrophage 674 | D:4 | Slain by a necrophage Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_loops_ring, hellmonk_ecumenical_altar_prayer_group D:2: layout_loops_cross D:3: layout_loops_ring, minmay_stone_trees_small D:4: layout_basic, general_overflow_altar, ebering_ghost_sewer_f, uniq_blork_the_orc, uniq_natasha Action || total -------------------------++------- Melee: Unarmed || 1 Constrict || 1 Cast: Magic Dart || 17 Searing Ray || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 672 | 642 | 30 | 0 | 564 | 4 | 168.0 | Dungeon | 672 | 642 | 30 | 0 | 564 | 4 | 168.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 388 daAuts D:3: 145 daAuts D:2: 109 daAuts D:4: 29 daAuts