Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 4252959794459789596 0 Zeld the Conjurer (level 1, -2/11 HPs) Began as an Octopode Conjurer on Apr 24, 2021. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 3 of the Dungeon. The game lasted 00:00:51 (210 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 210, Time: 00:00:52 Health: -2/11 AC: 1 Str: 6 XL: 1 Next: 10% Magic: 1/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Scrolls b - a scroll of fear {unknown} c - a scroll of immolation {unknown} Potions a - a potion of invisibility {unknown} Skills: * Level 0.0 Fighting + Level 2.0 Dodging - Level 2.6 Stealth * Level 2.0 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Qazlal Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The hobgoblin shouts! A quokka comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. Found an escape hatch in the floor. Found 15 stones. An orc comes into view. It is wielding a +0 club. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The orc shouts! The gnoll closely misses you. The orc throws a boomerang. The boomerang closely misses you. Found a stone staircase leading down. Found 7 gold pieces. The orc throws a boomerang. The boomerang hits you. * * * LOW HITPOINT WARNING * * * Found a silvery potion. The orc throws a boomerang. The boomerang barely misses you. Found an emerald potion. Found a bronze ring. There is a stone staircase leading down here. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 spear. You die... #...######g##.###.........# #$.....r.................. #######..#####....>........# ........r.......#...... ......!................ #..####.#####...#.####. #. #.#####...#.####. #....##.......... #. #....##..@#.#.. ..#. #....##g......... #.#. #.....r...#.#.##. #.#.#... #.#..##...#.# #.#.#.#. ..!...##....... ........ ...........=..... . ....## .#.####.##...#.#.# ....... .. .......#.... #.#.#..# #.###..# .. .......# You could see a gnoll and a quokka. Vanquished Creatures A rat (D:2) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 69 | D:2 | Found a stormy altar of Qazlal. 210 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_a, layout_basic, amethyst_killhole, minmay_misc_feat_four_crosses, minmay_misc_feat_cross, chequers_serial_rivers_large_b, corexii_hall_statues_x, nrook_campfire D:2: layout_basic, basic_altar, basic_ecumenical_altar D:3: layout_basic, uniq_jessica Action || total -------------------------++------- Melee: Unarmed || 3 Constrict || 1 Cast: Magic Dart || 10 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 209 | 209 | 0 | 0 | 74 | 3 | 69.7 | Dungeon | 209 | 209 | 0 | 0 | 74 | 3 | 69.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 132 daAuts D:1: 54 daAuts D:2: 22 daAuts