Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 9820553169942815404 30 Zeld the Conjurer (level 3, 0/23 HPs) Began as an Octopode Conjurer on Apr 24, 2021. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:00:43 (711 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 711, Time: 00:00:44 Health: 0/23 AC: 1 Str: 6 XL: 3 Next: 20% Magic: 0/6 EV: 13 Int: 21 God: Gold: 13 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -4), attractive A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 13 gold pieces. Inventory: Potions a - a potion of lignification {unknown} Skills: * Level 1.1 Fighting + Level 2.2 Dodging - Level 2.6 Stealth * Level 2.4 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The hobgoblin shouts! You hear a shout! You hear an angry hiss. You hear a shout! The rat completely misses you. The rat misses you. The rat bites you. The rat bites you. The rat barely misses you. The hobgoblin hits you. The adder bites you. You are poisoned. The adder poisons you! You feel sick. You feel sick. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (78% to hit) The searing ray hits the adder. The adder is heavily wounded. The searing ray hits the rat. You kill the rat! The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) You feel sick. The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the adder. The adder is almost dead. The searing ray hits the hobgoblin! You kill the hobgoblin! You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! Without enough magic to sustain it, your searing ray dissipates. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. It was a potion of attraction. You feel attractive to monsters. You die... ............#............... .K.........################. ... .#........## #. ... .........## #. ..$..#.#.#..## #. .....#...#.†# #. .....#.# #..# #. .......###..###### ## ...........†..S@.# # ......>.....####.# ### ............# .# #.. ......####.## .# #.. ...... #(# .# ####.. ..... #.# .# #######..... ..$.. #.# #.# #........... .... #.# #.# #.#####..... .... ..# #.# #.# ####.. You could see an adder. Vanquished Creatures 2 adders (D:2) A worm (D:2) An endoplasm (D:1) A giant cockroach (D:2) 2 hobgoblins (D:2) 2 bats A kobold (D:1) A rat (D:2) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 483 | D:2 | Reached XP level 2. HP: 13/18 MP: 0/5 486 | D:2 | Learned a level 2 spell: Searing Ray 496 | D:2 | Reached skill level 1 in Fighting 496 | D:2 | Reached XP level 3. HP: 13/23 MP: 0/6 710 | D:2 | HP: 1/23 [poisoned by an adder] 711 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_loops_corners, chequers_decorated_corner, st_stairs_6 D:2: layout_loops_ring, minmay_misc_feat_rows, minmay_large_rounded_square, wad_floor_pattern_1 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.2 Stealth | | 2.6 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 4 Constrict || 1 Tentacles || 1 Cast: Magic Dart || 13 Searing Ray || 2 Use: Potion || 1 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 710 | 651 | 59 | 0 | 581 | 2 | 355.0 | Dungeon | 710 | 651 | 59 | 0 | 581 | 2 | 355.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 382 daAuts D:2: 328 daAuts