Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 15418031967044429902 7 Zeld the Conjurer (level 2, 0/18 HPs) Began as an Octopode Conjurer on Apr 24, 2021. Slain by a hobgoblin (4 damage) ... on level 3 of the Dungeon. The game lasted 00:00:42 (468 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 468, Time: 00:00:43 Health: 0/18 AC: 1 Str: 6 XL: 2 Next: 0% Magic: 1/5 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Scrolls a - a scroll of teleportation {unknown} b - 2 scrolls of identify {unknown} c - a scroll of brand weapon {unknown} Skills: * Level 0.5 Fighting + Level 2.0 Dodging - Level 2.6 Stealth * Level 2.1 Spellcasting * Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Your magical contamination has completely faded away. You see here a ball python corpse. An orc comes into view. It is wielding a +0 war axe. An orc is nearby! The orc closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 war axe and wearing a +0 chain mail (84% to hit) The searing ray hits the orc but does no damage. (Press . to maintain the ray.) The orc hits you with a +0 war axe. Unknown command. The searing ray hits the orc but does no damage. The orc misses you. The searing ray misses the orc. The orc hits you with a +0 war axe! The searing ray hits the orc. The orc is severely wounded. You finish channeling your searing ray. The orc completely misses you. A hobgoblin comes into view. Found 11 gold pieces. An orc comes into view. It is wielding a +0 short sword. The orc hits you with a +0 war axe. * * * LOW HITPOINT WARNING * * * The orc misses you. Found a robe. The hobgoblin completely misses you. Found a stone staircase leading down. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 war axe and wearing a +0 chain mail (moderately wounded, 84% to hit) The searing ray misses the hobgoblin. The searing ray misses the orc. (Press . to maintain the ray.) The hobgoblin hits you. You die... #.# ################ ..# #.†............# #.# #.############.# ##.# #.# #.# .#.# #†# ###.####### [#.# #.# #.........# .#.#####.##########.........##### ..............og@>#.............. .#.##.......#####.#.........##### .#.##.#####.# #.########### # .#.##.# #.# #.# # .#.##.# #.# #.# # .#....# #.# #.# # ..####### #.# #.# # ......... ..# #.# ##### # ..####### #######.###...######### You could see an orc and a hobgoblin. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:3) A kobold (D:1) 2 ball pythons A bat (D:2) A frilled lizard (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 366 | D:3 | Reached XP level 2. HP: 18/18 MP: 0/5 369 | D:3 | Learned a level 2 spell: Searing Ray 468 | D:3 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_diagonals, layout_loops_ring D:2: layout_loops_ring, basic_altar, ebering_ecumenical_altar_ruins, uniq_natasha D:3: layout_basic, nicolae_overflow_crystal_walls, minmay_increasing_density, uniq_terence Action || total -------------------------++------- Cast: Magic Dart || 14 Searing Ray || 2 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 467 | 442 | 25 | 0 | 364 | 3 | 155.7 | Dungeon | 467 | 442 | 25 | 0 | 364 | 3 | 155.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 266 daAuts D:3: 196 daAuts D:2: 4 daAuts