Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 343472549496050303 7 Zeld the Conjurer (level 2, 0/18 HPs) Began as an Octopode Conjurer on Apr 24, 2021. Succumbed to a kobold's poison ... on level 3 of the Dungeon. The game lasted 00:00:41 (614 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 614, Time: 00:00:41 Health: 0/18 AC: 1 Str: 6 XL: 2 Next: 4% Magic: 5/5 EV: 13 Int: 20 God: Gold: 59 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -9) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 59 gold pieces. Inventory: Scrolls c - a scroll of acquirement {unknown} Potions a - a potion of haste {unknown} b - a potion of curing {unknown} Skills: * Level 0.6 Fighting + Level 2.0 Dodging - Level 2.6 Stealth * Level 2.1 Spellcasting * Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the hobgoblin! You have reached level 2! Sorry, you're not good enough to have a special ability. You see here a bat corpse. There is a stone staircase leading up here. Things that are here: a +0 short sword; a kobold corpse You see here a bat corpse. There is a stone staircase leading down here. You climb downwards. A hound and a kobold come into view. The kobold is wielding a +1 dagger of venom. Found a broad axe and 19 arrows. Found two stone staircases leading down. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You start waiting. Done waiting. You climb downwards. There is a stone staircase leading up here. The kobold shouts! The hound barks! You hear an angry hiss. x2 The hound bites you. The hound barely misses you. You climb upwards. There is a stone staircase leading down here. You climb downwards. The hound bites you. The kobold barely misses you. The hound stops to sniff the ground. The hound closely misses you. The kobold hits you with a +1 dagger of venom. You are lethally poisoned! There is a stone staircase leading up here. You feel very sick. The hound bites you. * * * LOW HITPOINT WARNING * * * The kobold misses you. You climb upwards. You die... .......###......†......... #.....#..######......... #...#.#.##.......##.##. #......##.......##.# ##.######.......##.# #.# #..........# #.# #.......#### ## #.# #h......# .########.# #@K.....÷..... ..........# ####.#######.# .#.######## #.# ##.# ... ##.# #.... ...# #.. ## #### You could see a hound and a kobold. Vanquished Creatures A ball python (D:1) A goblin (D:1) A hobgoblin (D:3) 2 bats A kobold (D:3) 2 rats 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 248 | D:2 | Noticed a scorpion 398 | D:3 | Reached XP level 2. HP: 18/18 MP: 1/5 507 | D:3 | Learned a level 2 spell: Searing Ray 614 | D:3 | Succumbed to a kobold's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_basic, shapermc_ecumenical_altar_mp_urbaneastern, minivault_25 D:2: layout_rooms, grunt_decor_clamped, chequers_mini_garden D:3: layout_loops_corners, minmay_puff, uniq_terence D:4: layout_rooms, zin_statuary, nzn_random_ring, uniq_edmund, uniq_natasha Action || total -------------------------++------- Melee: Unarmed || 4 Constrict || 2 Cast: Magic Dart || 9 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 615 | 491 | 124 | 100 | 324 | 4 | 153.8 | Dungeon | 615 | 491 | 124 | 100 | 324 | 4 | 153.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 351 daAuts D:1: 246 daAuts D:2: 10 daAuts D:4: 6 daAuts