Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 15769813839579041101 30 Zeld the Conjurer (level 3, -1/23 HPs) Began as an Octopode Conjurer on Apr 24, 2021. Slain by a kobold brigand ... wielding a +0 short sword (5 damage) ... on level 4 of the Dungeon. The game lasted 00:01:18 (639 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 639, Time: 00:01:19 Health: -1/23 AC: 1 Str: 6 XL: 3 Next: 18% Magic: 1/6 EV: 13 Int: 21 God: Gold: 49 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 49 gold pieces. Inventory: Scrolls a - a scroll of immolation {unknown} b - a scroll of identify {unknown} Potions c - a potion of invisibility {unknown} d - a potion of haste {unknown} Skills: * Level 1.2 Fighting + Level 2.2 Dodging - Level 2.6 Stealth * Level 2.4 Spellcasting * Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You tentacle-slap the kobold but do no damage. Your grab misses the kobold. Your squeeze misses the kobold. The kobold barely misses you. You tentacle-slap the kobold but do no damage. Your grab misses the kobold. The kobold misses you. You closely miss the kobold. Your grab misses the kobold. The kobold hits you with a +0 club. You barely miss the kobold. Your grab misses the kobold. The kobold misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. An ogre comes into view. It is wielding a +0 giant spiked club. You tentacle-slap the kobold but do no damage. Your grab misses the kobold. The kobold hits you with a +0 club. You tentacle-slap the kobold but do no damage. Your grab misses the kobold. The kobold hits you with a +0 club. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold brigand Aim: a kobold brigand, wielding a +0 short sword and quivering curare-tipped darts (72% to hit) The searing ray hits the kobold. You kill the kobold! The searing ray misses the kobold brigand. (Press . to maintain the ray.) The kobold brigand throws a curare-tipped dart. The curare-tipped dart barely misses you. The searing ray hits the kobold brigand. The kobold brigand is lightly wounded. The searing ray hits the kobold brigand. The kobold brigand is lightly wounded. The kobold brigand hits you with a +0 short sword! * * * LOW HITPOINT WARNING * * * The searing ray hits the kobold brigand. The kobold brigand is moderately wounded. You finish channeling your searing ray. The kobold brigand closely misses you. The kobold brigand hits you with a +0 short sword. You die... #...#♣##<. #.#...## ##[ #.#....# ## ##.#....## ######........# #.........###.# #.##.......##.# #.#.........#.# #@#.........### #K#.........# ##.###.##......### ..........K.....# ############...## ######.## #..K...# #.###### #.# You could see a kobold brigand. Vanquished Creatures 2 adders A dart slug (D:1) An endoplasm (D:4) A giant cockroach (D:2) A bat (D:3) 5 kobolds (D:4) 11 creatures vanquished. Vanquished Creatures (others) 22 plants (D:4) 22 creatures vanquished. Grand Total: 33 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 107 | D:1 | You fall into a shaft and drop 1 floor! 116 | D:2 | Reached XP level 2. HP: 12/18 MP: 0/5 216 | D:2 | Learned a level 2 spell: Searing Ray 311 | D:3 | Reached skill level 1 in Fighting 472 | D:4 | Reached XP level 3. HP: 23/23 MP: 3/6 597 | D:4 | Noticed a kobold brigand 624 | D:4 | Noticed an ogre 639 | D:4 | Slain by a kobold brigand Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_loops_ring, ebering_ecumenical_altar_webs D:2: layout_loops_ring, serial_glass, glass_columns_b, glass_columns_a, minmay_tetromino_i2, uniq_robin D:3: layout_loops_cross, grunt_qazlal_clouds, lemuel_coloured_pillars_altar, chequers_serial_rivers_micro_d, kennysheep_generic_room_2 D:4: kennysheep_kobold_camp, layout_loops_ring, minmay_temple_entry_crystal_x, hangedman_decor_lopped, minmay_bent Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | | 2.2 Stealth | | 2.6 Spellcasting | | 2.4 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 11 Constrict || 2 Cast: Magic Dart || 6 Searing Ray || 7 Use: Potion || 1 Armor: Skin || 2 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 638 | 606 | 32 | 103 | 386 | 4 | 159.5 | Dungeon | 638 | 606 | 32 | 103 | 386 | 4 | 159.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 315 daAuts D:2: 158 daAuts D:1: 107 daAuts D:3: 56 daAuts