Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 5157851418831954170 128 Zeld the Conjurer (level 5, -2/35 HPs) Began as an Octopode Conjurer on Apr 24, 2021. Slain by a hound (5 damage) ... on level 4 of the Dungeon. The game lasted 00:01:51 (1694 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1694, Time: 00:01:51 Health: -2/35 AC: 1 Str: 6 XL: 5 Next: 11% Magic: 5/9 EV: 13 Int: 21 God: Gold: 24 SH: 0 Dex: 11 Spells: 2/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg + . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . a - ring of positive energy rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.11/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 24 gold pieces. Inventory: Jewellery a - a ring of positive energy (left tentacle) c - an amulet of faith Scrolls b - a scroll of fear {unknown} Potions d - a potion of heal wounds {unknown} Skills: * Level 2.3 Fighting + Level 2.6 Dodging - Level 2.6 Stealth * Level 2.9 Spellcasting * Level 4.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 3d4 3% 2 c - Fulminant Prism Conj/Hex 6% 3d7 45% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 6% N/A 14% 1 Beastly Appendage Tmut 6% N/A 14% 1 Pain Necr 12% 1d4 14% 1 Wereblood Tmut 3% N/A 21% 2 Dazzling Flash Conj/Hex 26% N/A 16% 3 Spider Form Tmut/Pois 1% N/A 38% 3 Vampiric Draining Necr 1% 2d6 38% 3 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Animate Dead Necr 1% N/A 80% 4 Ice Form Ice/Tmut 3% N/A 80% 4 Agony Necr 3% N/A 98% 5 Hydra Form Tmut 1% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Eustachio, Ijyb Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The hound barely misses you. The hound closely misses you. The hound misses you. The kobold hits you with a +0 whip. An ogre comes into view. It is wielding a +0 giant club. The hound misses you. The hound bites you. Eustachio casts a spell. Eustachio blinks! Ijyb shouts! You hear a shout! You hear a bark! The hound misses you. The hound bites you. Eustachio gestures wildly while chanting. Eustachio blinks! The hound bites you. The hound bites you. The hound pauses to sniff the ground. The hound closely misses you. The hound closely misses you. The hound closely misses you. The hound closely misses you. The hound closely misses you. The hound bites you. The hound bites you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip (72% to hit) The searing ray hits the hound! The hound is moderately wounded. The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) The hound misses you. The hound bites you. * * * LOW HITPOINT WARNING * * * The searing ray misses the hound. The hound misses you. The searing ray hits the hound! The hound is almost dead. The hound bites you. * * * LOW HITPOINT WARNING * * * The hound bites you. You die... #.#.#.###.# #.#.....#.# #.#.#...#.###### #.#.#####.##..). ###### #.#.......##.... #....####.##########.... #.##......#............. ##.#########.########.... #.......@h.).# #....... ##################.##K... .............. #######.###### #.###### #....... #....@.. #....... ####....... You could see a hound. Vanquished Creatures A sky beast (D:4) A hound skeleton (D:4) 5 orcs (D:3) An endoplasm (D:2) 2 goblins A hobgoblin (D:2) 4 jackals 3 kobolds A quokka (D:2) 5 frilled lizards A rat (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 435 | D:2 | Reached XP level 2. HP: 18/18 MP: 1/5 746 | D:2 | Reached skill level 1 in Fighting 749 | D:2 | Learned a level 2 spell: Searing Ray 1098 | D:3 | Reached XP level 3. HP: 22/23 MP: 1/6 1341 | D:4 | Noticed a sky beast 1361 | D:4 | Killed a sky beast 1362 | D:4 | Reached XP level 4. HP: 8/29 MP: 1/8 1362 | D:4 | Reached XP level 5. HP: 9/34 MP: 1/9 1367 | D:4 | Learned a level 4 spell: Fulminant Prism 1661 | D:4 | Noticed Eustachio 1665 | D:4 | Noticed Ijyb 1667 | D:4 | Noticed an ogre 1694 | D:4 | Slain by a hound Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_rooms, minmay_lizard_pond D:2: layout_rooms, minmay_ruptured D:3: minmay_chambers_of_threes, layout_loops_ring, small_statue_intersection, roderic_lattice_a, hangedman_decor_clover_reticule D:4: layout_basic, minmay_temple_entry_metal_lava, st_stairs_7, uniq_sigmund, uniq_ijyb, uniq_eustachio Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.3 Dodging | | 2.6 Stealth | | 2.6 Spellcasting | | 2.9 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 22 | || 22 Constrict | 5 | || 5 Tentacles | 4 | || 4 Cast: Magic Dart | 17 | || 17 Searing Ray | 11 | 2 || 13 Armor: Skin | 3 | || 3 Dodge: Dodged | 14 | 14 || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1693 | 1672 | 21 | 520 | 884 | 4 | 423.2 | Dungeon | 1693 | 1672 | 21 | 520 | 884 | 4 | 423.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 775 daAuts D:4: 434 daAuts D:3: 411 daAuts D:1: 72 daAuts