Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 15189434216763249833 19 Zeld the Conjurer (level 2, -7/18 HPs) Began as an Octopode Conjurer on Apr 24, 2021. Mangled by a gnoll ... wielding a +0 halberd (15 damage) ... on level 3 of the Dungeon. The game lasted 00:00:55 (837 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 837, Time: 00:00:56 Health: -7/18 AC: 1 Str: 6 XL: 2 Next: 75% Magic: 5/5 EV: 13 Int: 20 God: Gold: 32 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 32 gold pieces. Inventory: Scrolls a - a scroll of amnesia {unknown} Skills: * Level 1.1 Fighting + Level 2.1 Dodging - Level 2.6 Stealth * Level 2.2 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (63% to hit) Okay, then. You tentacle-slap the ball python. Your grab misses the ball python. The ball python is moderately wounded. The ball python closely misses you. The ball python barely misses you. You closely miss the ball python. Your grab misses the ball python. The ball python is moderately wounded. The ball python closely misses you. The ball python grabs you. The ball python constricts you. The ball python bites you. The ball python constricts you. You closely miss the ball python. You grab the ball python. You squeeze the ball python. The ball python is severely wounded. You constrict the ball python, but do no damage. The frilled lizard bites you. The ball python barely misses you. The ball python constricts you. You tentacle-slap the ball python. You kill the ball python! The frilled lizard closely misses you. The gnoll shouts! The frilled lizard bites you. You closely miss the frilled lizard. The gnoll shouts! Your grab misses the frilled lizard. You squeeze the frilled lizard, but do no damage. The frilled lizard misses you. A gnoll comes into view. It is wielding a +0 flail. A gnoll comes into view. It is wielding a +0 whip. The gnoll shouts! x2 You tentacle-slap the frilled lizard but do no damage. Your grab misses the frilled lizard. The frilled lizard bites you. You barely miss the frilled lizard. Your grab misses the frilled lizard. The frilled lizard closely misses you. You completely miss the frilled lizard. Your grab misses the frilled lizard. The frilled lizard closely misses you. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... ##...#.###. #..#....... ###..#...#... ##.#.......... ##.....#....... ####............#< #.#..............< #.#####l.......######.## #.g.gg.@.......# #.# #.g####........# #.# #........# #.# #........# #.# #....?...# #.# #........# #.# #........# #.# ...##.... You could see 4 gnolls and a frilled lizard. Vanquished Creatures A gnoll (D:1) A ball python (D:3) A bat (D:2) 3 endoplasms A goblin (D:1) A kobold (D:2) A rat (D:2) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 462 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 465 | D:1 | Learned a level 2 spell: Searing Ray 670 | D:2 | Reached skill level 1 in Fighting 837 | D:3 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_rooms, shapermc_ecumenical_altar_totnotflames D:2: layout_basic, minmay_pentomino_p2 D:3: layout_basic, grunt_temple_overflow_diamond, serial_bayou_pond_a, minmay_stone_trees_small, minmay_quantized Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.1 Stealth | | 2.6 Spellcasting | | 2.2 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 16 Tentacles || 2 Constrict || 1 Cast: Magic Dart || 16 Searing Ray || 3 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 836 | 823 | 13 | 0 | 727 | 3 | 278.7 | Dungeon | 836 | 823 | 13 | 0 | 727 | 3 | 278.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 630 daAuts D:2: 160 daAuts D:3: 45 daAuts