Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 7879126944178929816 20 Zeld the Conjurer (level 2, -2/18 HPs) Began as an Octopode Conjurer on Apr 24, 2021. Frozen to death by an endoplasm (3 damage) ... on level 3 of the Dungeon. The game lasted 00:01:27 (770 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 770, Time: 00:01:28 Health: -2/18 AC: 1 Str: 6 XL: 2 Next: 79% Magic: 0/5 EV: 13 Int: 20 God: Gold: 18 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 18 gold pieces. Inventory: Scrolls a - a scroll of identify {unknown} Skills: * Level 1.1 Fighting + Level 2.1 Dodging - Level 2.6 Stealth * Level 2.3 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 4% N/A 16% 1 Pain Necr 8% 1d4 16% 1 Dazzling Flash Conj/Hex 20% N/A 19% 3 Vampiric Draining Necr 1% 2d6 43% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Animate Dead Necr 1% N/A 83% 4 Agony Necr 2% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is a stone staircase leading up here. The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and wearing a +0 leather armour (78% to hit) The searing ray hits the orc. The orc is almost dead. (Press . to maintain the ray.) The orc misses you. The searing ray hits the orc! You kill the orc! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm. The endoplasm is severely wounded. (Press . to maintain the ray.) The endoplasm closely misses you. You tentacle-slap the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm jiggles. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Unknown command. You tentacle-slap the endoplasm. The endoplasm is almost dead. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... ######### #.......# ####.#'##..# #....#.≈#### #.#..#.≈≈≈# ######### #.#..#...≈###........ #.#..###≈≈#.#........ ####......####.#)....... ...............'@....... .............#.#)J...... #####..#####.#.#........ #<......# ..#.#÷....... ##.#.##.#.###.#........ #.#+# +#+ ..#.....$.. #.. ###........ #... #.####### #.... ..# You could see an endoplasm. Vanquished Creatures 3 orcs 2 ball pythons 3 endoplasms A giant cockroach (D:2) 2 goblins A quokka (D:2) 2 bats A rat (D:3) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 101 | D:1 | You fall into a shaft and drop 1 floor! 176 | D:2 | Reached XP level 2. HP: 13/18 MP: 1/5 288 | D:2 | Learned a level 2 spell: Searing Ray 453 | D:3 | Reached skill level 1 in Fighting 770 | D:3 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_druids_welcome, layout_basic, hellmonk_ecumenical_altar_prayer_group, chequers_serial_rivers_small_b, minmay_box_of_dots D:2: layout_rooms, basic_altar, minmay_misc_feat_more_columns D:3: layout_basic, kennysheep_nondescript, hangedman_decor_push, serial_bayou_pond_a, st_stairs_4 D:4: layout_gridville, elyvilon_altar_5, nicolae_zen_rock_garden Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.1 Stealth | | 2.6 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 14 Constrict || 2 Cast: Magic Dart || 10 Searing Ray || 7 Armor: Skin || 3 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 771 | 745 | 26 | 483 | 138 | 4 | 192.8 | Dungeon | 771 | 745 | 26 | 483 | 138 | 4 | 192.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 463 daAuts D:2: 198 daAuts D:1: 101 daAuts D:4: 8 daAuts