Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 660903080811114207 1124 Zeld the Conjurer (level 8, -1/54 HPs) Began as an Octopode Conjurer on Apr 25, 2021. Was a Follower of Vehumet. Slain by an orc wizard ... wielding a +1 dagger of venom (4 damage) ... on level 6 of the Dungeon. The game lasted 00:07:59 (7090 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 7090, Time: 00:08:00 Health: -1/54 AC: 1 Str: 6 XL: 8 Next: 35% Magic: 13/15 EV: 18 Int: 22 God: Vehumet [*.....] Gold: 231 SH: 0 Dex: 11 Spells: 6/17 levels left rFire + . . SeeInvis + (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . l - ring of protection from fire rCorr . Rampage . f - ring of see invisible Will ..... s - +4 ring of evasion Stlth +++....... (no ring) HPRegen 0.18/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 231 gold pieces. Inventory: Armour m - a +0 buckler Jewellery f - a ring of see invisible (right tentacle) l - a ring of protection from fire (left tentacle) s - a +4 ring of evasion (on tentacle) Wands i - a wand of flame (17) Scrolls b - 4 scrolls of identify {unknown} c - a scroll of blinking {unknown} d - a scroll of brand weapon {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of teleportation {unknown} j - a scroll of immolation {unknown} n - a scroll of noise {unknown} o - a scroll of magic mapping {unknown} r - 2 scrolls of enchant armour {unknown} Potions a - 4 potions of flight {unknown} g - 2 potions of curing {unknown} k - a potion of mutation {unknown} p - 2 potions of brilliance {unknown} q - a potion of attraction {unknown} Skills: * Level 4.9 Fighting + Level 4.1 Dodging - Level 2.6 Stealth * Level 5.0 Spellcasting * Level 6.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 3d5 1% 2 c - Fulminant Prism Conj/Hex 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 10% 2d5 10% 1 Foxfire Conj/Fire 76% 2x1d7 2% 1 Shock Conj/Air 76% 1d7 2% 1 Static Discharge Conj/Air 19% N/A 4% 2 Conjure Flame Conj/Fire 19% 6-21 8% 3 Dazzling Flash Conj/Hex 38% N/A 8% 3 Beastly Appendage Tmut 10% N/A 10% 1 Freeze Ice 20% 1d4 10% 1 Wereblood Tmut 5% N/A 16% 2 Hailstorm Conj/Ice 19% 3d6 26% 4 Sticky Flame Conj/Fire 19% 2d4 26% 4 Frozen Ramparts Ice 10% 1d3 30% 3 Inner Flame Hex/Fire 5% N/A 30% 3 Ozocubu's Armour Ice 5% N/A 30% 3 Spider Form Tmut/Pois 2% N/A 30% 3 Swiftness Air 5% N/A 30% 3 Fireball Conj/Fire 9% 3d6 58% 5 Lightning Bolt Conj/Air 9% 1d22 58% 5 Airstrike Air 2% N/A 69% 4 Ice Form Ice/Tmut 5% N/A 69% 4 Hydra Form Tmut 2% N/A 95% 5 Metabolic Englaciation Hex/Ice 2% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Altars: Ashenzari Cheibriados Dithmenos Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul The Shining One Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The orc throws a boomerang. The boomerang barely misses you. The orc throws a boomerang. The boomerang hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc wizard comes into view. It is wielding a +1 dagger of venom. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 halberd and wearing a +0 plate armour (81% to hit) The searing ray hits the orc warrior! The orc warrior is moderately wounded. (Press . to maintain the ray.) The orc shouts! The orc wizard shouts! The searing ray hits the orc warrior. The orc warrior is moderately wounded. The orc warrior hits you from afar with a +0 halberd! The searing ray hits the orc warrior! The orc warrior is severely wounded. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. The orc wizard casts a spell at itself. The orc wizard flickers and vanishes for a moment. The orc warrior closely misses you. The searing ray hits the orc warrior! The orc warrior is almost dead. The searing ray hits the orc. The orc is almost dead. You finish channeling your searing ray. A centaur comes into view. The orc warrior hits you from afar with a +0 halberd! The orc warrior hits you from afar with a +0 halberd!! * * * LOW HITPOINT WARNING * * * The orc wizard hits you with a +1 dagger of venom. You die... ### #.. #######.# ###### #.<.....# ###....###.#####.# #.......##.# #.. #o#.##..##.# #.. #.#.....##.# #.. #@o.....##.#####.. #>............##.# #.####..##.##.##.# ##.####.[......##.# ...............##.# #..!............... ..#.##.).......###. ###.##....###..#... #....c......#. You could see an orc warrior and an orc wizard (invisible). Vanquished Creatures Grinder (D:3) Eustachio (D:5) Edmund (D:4) A black bear (D:5) A necrophage (D:5) An ogre (D:4) Blork the orc (D:4) A scorpion (D:5) A hound (D:2) A jelly (D:5) An orc priest (D:5) An orc wizard (D:5) A hound skeleton (D:5) 2 hound zombies (D:5) 8 adders A howler monkey skeleton (D:6) An adder skeleton (D:4) 2 dart slugs 4 orcs 3 endoplasms 3 giant cockroaches (D:3) 4 hobgoblins 6 jackals (D:1) 2 quokkas 6 ball pythons 6 bats 3 frilled lizards 6 goblins 5 kobolds 5 rats 80 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 261 | D:1 | Reached XP level 2. HP: 11/18 MP: 0/5 264 | D:1 | Learned a level 2 spell: Searing Ray 688 | D:2 | Reached skill level 1 in Fighting 688 | D:2 | Reached XP level 3. HP: 23/23 MP: 2/6 980 | D:4 | Noticed an ogre 1045 | D:4 | Noticed Blork the orc 1053 | D:4 | Killed Blork the orc 1054 | D:4 | Reached XP level 4. HP: 7/29 MP: 0/8 1061 | D:4 | Learned a level 4 spell: Fulminant Prism 1405 | D:4 | Reached XP level 5. HP: 34/34 MP: 4/9 2088 | D:4 | Noticed Edmund 2295 | D:5 | Entered Level 5 of the Dungeon 2374 | D:5 | Noticed a water elemental 2376 | D:5 | Found a stormy altar of Qazlal. 2378 | D:5 | Noticed an air elemental 2378 | D:5 | Noticed a fire elemental 2455 | D:5 | Noticed a black bear 2466 | D:5 | Killed a black bear 2467 | D:5 | Reached skill level 5 in Conjurations 2467 | D:5 | Reached XP level 6. HP: 39/41 MP: 5/11 2472 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 2757 | D:5 | Found a staircase to the Ecumenical Temple. 2772 | D:5 | Noticed a necrophage 2776 | Temple | Entered the Ecumenical Temple 2925 | Temple | Became a worshipper of Vehumet 3037 | D:5 | Killed a necrophage 3038 | D:5 | Reached XP level 7. HP: 36/46 MP: 4/12 3110 | D:5 | Noticed Eustachio 3921 | D:2 | Found a faded altar of an unknown god. 4820 | D:3 | Reached * piety under Vehumet 4820 | D:3 | Offered knowledge of Sandblast by Vehumet. 5071 | D:3 | Noticed Grinder 5081 | D:3 | Killed Grinder 5754 | D:4 | Reached skill level 6 in Conjurations 6078 | D:4 | Killed Edmund 6079 | D:4 | Reached XP level 8. HP: 31/54 MP: 4/15 6792 | D:5 | Killed Eustachio 6793 | D:5 | Reached skill level 5 in Spellcasting 7079 | D:6 | HP: 1/54 [orc warrior/+0 halberd (22)] 7090 | D:6 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_widening_spiral_wide, layout_rooms, minivault_24 D:2: layout_basic, shapermc_ecumenical_altar_gd D:3: layout_basic, uniq_grinder D:4: layout_basic, minmay_misc_feat_secret_circle, eino_curves_03, uniq_blork_the_orc, uniq_edmund D:5: layout_basic, nicolae_qazlal_style_of_elements, minmay_temple_entry_ruins, uniq_eustachio D:6: layout_basic Temple: eino_temple_scatter_basement Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 4 | 4.9 Spellcasting | 3 4 5 | 5.0 Dodging | 3 4 | 4.1 Conjurations | 5 6 | 6.5 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 15 | 6 | 4 || 25 Constrict | 5 | 1 | 2 || 8 Tentacles | 3 | 3 | 1 || 7 Cast: Magic Dart | 20 | 4 | || 24 Searing Ray | 7 | 18 | 41 || 66 Stab: Sleeping | | | 1 || 1 Armor: Skin | 2 | 1 | 1 || 4 Dodge: Dodged | 13 | 18 | 29 || 60 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7092 | 6803 | 289 | 171 | 5764 | 7 | 1013.1 | Dungeon | 6842 | 6583 | 259 | 171 | 5548 | 6 | 1140.3 | Temple | 249 | 219 | 30 | 0 | 216 | 1 | 249.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 2335 daAuts D:3: 1358 daAuts D:2: 1005 daAuts D:1: 951 daAuts D:5: 905 daAuts D:6: 285 daAuts Temple: 249 daAuts