Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 14189974286460042214 60 Zeld the Conjurer (level 4, 26/28 HPs) Began as an Octopode Conjurer on Apr 25, 2021. Quit the game on level 3 of the Dungeon. The game lasted 00:02:34 (1536 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1536, Time: 00:02:35 Health: 26/28 AC: 1 Str: 6 XL: 4 Next: 4% Magic: 1/7 EV: 13 Int: 21 God: Gold: 42 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 42 gold pieces. Inventory: Scrolls a - a scroll of noise {unknown} c - 2 scrolls of amnesia {unknown} d - 2 scrolls of identify {unknown} e - 2 scrolls of teleportation {unknown} Potions b - a potion of might {unknown} Skills: * Level 1.5 Fighting + Level 2.3 Dodging - Level 2.6 Stealth * Level 2.5 Spellcasting * Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (66% to hit) The searing ray hits the bat! You kill the bat! (Press . to maintain the ray.) Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip and quivering stones (72% to hit) The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) Unknown command. A ball python is nearby! A ball python is nearby! A ball python is nearby! A ball python is nearby! An adder and an orc come into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) The orc shouts! You hear a shout! An adder comes into view. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The ball python closely misses you. The ball python barely misses you. Unknown command. The ball python closely misses you. x2; The ball python bites you. The ball python barely misses you. An orc priest comes into view. It is wielding a +0 dagger. There are monsters nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###..# # #.####..# .# #.......######o ## #####.......... . ##.....###.## .# ###.....).##o###. ### ####............... .....## #...J........)#.#^# # #... #.##......<.S@..#>###.# #.## #.###........##.......# #.## #.###.#.....####..<#### #.## ####.$........## #...# #.## r.....##.#.#### #...########.## #####.##.#.# #...#...†...... ....#.##.#.# #...#.#####..## ....>)...#.# ######........##..## ....#..#...#..................... You could see an orc priest, an orc and a ball python. Vanquished Creatures An adder (D:3) An adder zombie (D:3) 2 orcs (D:3) 3 ball pythons (D:1) 7 endoplasms A giant cockroach (D:1) 4 hobgoblins 2 jackals (D:3) 6 kobolds 2 quokkas (D:3) 4 bats 2 frilled lizards (D:1) 3 goblins (D:1) 4 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 255 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 313 | D:1 | Learned a level 2 spell: Searing Ray 643 | D:1 | Reached skill level 1 in Fighting 657 | D:1 | Reached XP level 3. HP: 22/23 MP: 1/6 1154 | D:3 | Reached XP level 4. HP: 8/28 MP: 4/7 1371 | D:3 | Found a runed translucent door. 1372 | D:3 | Noticed Crazy Yiuf 1536 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_loops_ring, shapermc_ecumenical_altar_mp_vishouse, serial_glass, glass_columns_a, glass_columns_a D:2: layout_basic, minmay_pentomino_t4, uniq_robin D:3: layout_loops_cross, portal_sewer_entry_e, minmay_fractal_squares_diagonal_5, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.5 Dodging | | 2.3 Stealth | | 2.6 Spellcasting | | 2.5 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 36 | || 36 Constrict | 6 | || 6 Tentacles | 6 | || 6 Cast: Magic Dart | 35 | || 35 Searing Ray | 11 | 4 || 15 Armor: Skin | 3 | || 3 Dodge: Dodged | 40 | 5 || 45 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1536 | 1529 | 7 | 88 | 1062 | 3 | 512.0 | Dungeon | 1536 | 1529 | 7 | 88 | 1062 | 3 | 512.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 775 daAuts D:3: 727 daAuts D:2: 33 daAuts