Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 9319565250529997393 16 Zeld the Conjurer (level 2, -6/18 HPs) Began as an Octopode Conjurer on Apr 25, 2021. Blown up by Ijyb (20 damage) ... with a mindburst bolt ... on level 3 of the Dungeon. The game lasted 00:00:48 (596 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 596, Time: 00:00:54 Health: -6/18 AC: 1 Str: 6 XL: 2 Next: 58% Magic: 0/5 EV: 13 Int: 20 God: Gold: 29 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 29 gold pieces. Inventory: Potions a - a potion of degeneration {unknown} Skills: * Level 1.0 Fighting + Level 2.1 Dodging - Level 2.6 Stealth * Level 2.2 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the hobgoblin. You kill the hobgoblin! A frilled lizard comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (wandering, hasn't noticed you, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! Your Fighting skill increases to level 1! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. a - a golden potion You fall into a shaft and drop 1 floor! The shaft crumbles and collapses. You now have 29 gold pieces (gained 9). Ijyb the Twisted Goblin comes into view. She is wielding a +0 dagger of speed, wearing a +1 scale mail of willpower and carrying a wand of mindburst (13). Ijyb is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +0 dagger of speed, wearing a +1 scale mail of willpower and carrying a wand of mindburst (13) (asleep, 100% to hit) The searing ray hits Ijyb. Ijyb is moderately wounded. Ijyb shouts! (Press . to maintain the ray.) The searing ray misses Ijyb. The searing ray hits Ijyb but does no damage. Ijyb is moderately wounded. The searing ray hits Ijyb but does no damage. Ijyb is moderately wounded. You finish channeling your searing ray. Ijyb hits you with a +0 dagger of speed. Ijyb zaps a wand. Your mind is blasted! Ouch! That really hurt! You die... #. #. ##. # ##.. #. #... ##.##### #... ...... ######... #..########........ #.@.........#####.# #g########........# ... #........# ...## ##........ ###. #.......# . #.......# # ######### You could see Ijyb. Vanquished Creatures An adder (D:2) A dart slug (D:2) A hobgoblin (D:2) A quokka (D:2) A bat (D:2) A frilled lizard (D:2) A rat (D:2) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 49 | D:2 | Noticed a scorpion 443 | D:2 | Reached XP level 2. HP: 18/18 MP: 0/5 446 | D:2 | Learned a level 2 spell: Searing Ray 506 | D:2 | Reached skill level 1 in Fighting 566 | D:2 | You fall into a shaft and drop 1 floor! 591 | D:3 | Noticed Ijyb 596 | D:3 | Blown up by Ijyb Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic D:2: layout_basic D:3: layout_loops_cross, grunt_temple_overflow_cloverleaf, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.1 Stealth | | 2.6 Spellcasting | | 2.2 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 7 Constrict || 2 Cast: Magic Dart || 16 Searing Ray || 1 Armor: Skin || 1 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 595 | 595 | 0 | 148 | 367 | 3 | 198.3 | Dungeon | 595 | 595 | 0 | 148 | 367 | 3 | 198.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 563 daAuts D:3: 29 daAuts D:1: 2 daAuts