Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 17442644569799203130 21 Zeld the Conjurer (level 2, 0/18 HPs) Began as an Octopode Conjurer on Apr 25, 2021. Slain by an orc ... wielding a +2 dagger of venom (3 damage) ... on level 3 of the Dungeon. The game lasted 00:01:28 (742 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 742, Time: 00:01:29 Health: 0/18 AC: 1 Str: 6 XL: 2 Next: 83% Magic: 2/5 EV: 13 Int: 20 God: Gold: 44 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 44 gold pieces. Inventory: Scrolls b - a scroll of amnesia {unknown} c - a scroll of vulnerability {unknown} Potions a - a potion of lignification {unknown} Skills: * Level 1.1 Fighting + Level 2.1 Dodging - Level 2.6 Stealth * Level 2.3 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 * Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence is nearby! Press: ? - help, v - describe, . - travel The floor. Reduced exclusion size to a single square. Removed exclusion. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (84% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) The searing ray misses Terence. The searing ray hits Terence but does no damage. The searing ray hits Terence. Terence is lightly wounded. You finish channeling your searing ray. Terence drinks a potion. Terence seems to grow stronger. Terence misses you. An orc and an orc priest come into view. The orc is wielding a +2 dagger of venom. Found a wooden wand. An orc priest comes into view. It is wielding a +0 flail. The orc shouts! The orc priest shouts! An orc comes into view. It is wielding a +0 flail. Found 25 bolts. An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard shouts! The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Terence no longer looks unusually strong. The orc hits you with a +2 dagger of venom. You die... #.###.# ##..#.# #....# ####.# #.# #.# # ##########.# ##.## #..........# ##....# #.########.###@....## #.# #.##.o......# #.# #..@o..o....# #.# ####.../....# #.# ##.oo..### #.# ##....# ###.# .#.## #...# .#.# ....# .# # You could see Terence, 2 orc priests, an orc wizard and 2 orcs. Vanquished Creatures A worm (D:2) 2 ball pythons (D:1) An endoplasm (D:1) A giant cockroach (D:2) A hobgoblin (D:1) 3 jackals (D:2) 3 kobolds 3 bats A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 213 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 216 | D:1 | Learned a level 2 spell: Searing Ray 281 | D:1 | Found Qaalul's Assorted Antiques. 480 | D:2 | Reached skill level 1 in Fighting 712 | D:3 | Noticed Terence 742 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_basic, serial_shops, shop D:2: layout_basic, shapermc_ecumenical_altar_totnotflames D:3: layout_loops_ring, gammafunk_temple_overflow_wave, serial_shops, shop_fountains, grunt_decor_resistance, uniq_terence, uniq_robin, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.1 Stealth | | 2.6 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 13 Constrict || 3 Cast: Magic Dart || 24 Searing Ray || 3 Armor: Skin || 1 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 741 | 709 | 32 | 0 | 603 | 3 | 247.0 | Dungeon | 741 | 709 | 32 | 0 | 603 | 3 | 247.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 311 daAuts D:1: 298 daAuts D:3: 131 daAuts