Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 11972940781970768919 5 Zeld the Conjurer (level 1, -1/12 HPs) Began as an Octopode Conjurer on Apr 25, 2021. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:24 (113 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 113, Time: 00:00:25 Health: -1/12 AC: 1 Str: 6 XL: 1 Next: 80% Magic: 0/3 EV: 13 Int: 20 God: Gold: 14 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Scrolls a - a scroll of identify {unknown} b - a scroll of fear {unknown} Skills: * Level 0.4 Fighting + Level 2.0 Dodging - Level 2.6 Stealth * Level 2.1 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal bites you. You closely miss the jackal. You grab the jackal. You constrict the jackal, but do no damage. The jackal bites you. You tentacle-slap the jackal but do no damage. You squeeze the jackal. The jackal is severely wounded. You constrict the jackal. The jackal bites you. The jackal barely misses you. You tentacle-slap the jackal. You kill the jackal! You barely miss the jackal. Your grab misses the jackal. The jackal is heavily wounded. The jackal misses you. The jackal bites you but does no damage. You barely miss the jackal. You grab the jackal. The jackal is heavily wounded. You constrict the jackal, but do no damage. The jackal closely misses you. You tentacle-slap the jackal. The jackal is severely wounded. You constrict the jackal, but do no damage. The jackal closely misses you. The jackal bites you. You tentacle-slap the jackal but do no damage. Your squeeze misses the jackal. The jackal is severely wounded. You constrict the jackal. The jackal closely misses you. You tentacle-slap the jackal. You kill the jackal! The endoplasm freezes you. You are frozen. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You die... ♣...........#..##..##... ♣...##.).........h....# .......................>## ####..#........#.# h...... #.##........#.# ....# #.............##J...# ...##......#....##### #.......#####J#.....# ....###..####@#####.#### ... .........####.....# .. ..##..............# ##. ####.#####......... #.# #.....###. ..# ####### ##.. ### You could see an endoplasm. Vanquished Creatures 2 jackals (D:1) A kobold (D:1) 2 ball pythons (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 113 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_rooms Action || total -------------------------++------- Melee: Unarmed || 8 Constrict || 2 Tentacles || 1 Cast: Magic Dart || 8 Armor: Skin || 1 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 113 | 109 | 4 | 0 | 82 | 1 | 113.0 | Dungeon | 113 | 109 | 4 | 0 | 82 | 1 | 113.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 113 daAuts