Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 5962363254798609761 53 Zeld the Conjurer (level 3, -5/23 HPs) Began as an Octopode Conjurer on Apr 25, 2021. Killed by divine providence ... invoked by an orc priest (11 damage) ... on level 3 of the Dungeon. The game lasted 00:00:57 (707 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 707, Time: 00:00:58 Health: -5/23 AC: 1 Str: 6 XL: 3 Next: 87% Magic: 3/6 EV: 13 Int: 21 God: Gold: 38 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . b - amulet of magic regeneration rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.35/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 38 gold pieces. Inventory: Jewellery b - an amulet of magic regeneration (around mantle) Scrolls c - a scroll of teleportation {unknown} Potions a - 2 potions of magic {unknown} Skills: * Level 1.6 Fighting + Level 2.3 Dodging - Level 2.6 Stealth * Level 2.5 Spellcasting * Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You open the door. There is an open door here. There is an open door here. There is an open door here. You see here a rat corpse. There is an open door here. There is a stone staircase leading down here. You climb downwards. A hobgoblin, a kobold and a dart slug come into view. Found a scroll labelled IFRESE VUHAET. There is a stone staircase leading up here. There are monsters nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc priest comes into view. It is wielding a +0 club. The orc priest shouts! You hear a shout! An orc comes into view. It is wielding a +0 club. x2 An orc wizard comes into view. It is wielding a +0 dagger. There is a stone staircase leading up here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 club (78% to hit) The searing ray hits the orc priest! The orc priest is heavily wounded. (Press . to maintain the ray.) The hobgoblin shouts! You hear a shout! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the orc priest! The orc priest is almost dead. The orc priest looks encouraged for a moment. The searing ray misses the orc priest. The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... #####...### .......... #.......###### #............. #...........# #...........## #...K......... #...@...?..... ......###..g..... ..... #.o...... ...# ......... .. ..o.wo... . ..#.w..... .# ....... .. ..oo... You could see an orc priest, a dart slug, an orc, a hobgoblin and a kobold. Vanquished Creatures 4 gnolls (D:2) 2 ball pythons (D:1) 3 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) A rat (D:2) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 112 | D:1 | Reached XP level 2. HP: 12/18 MP: 3/5 115 | D:1 | Learned a level 2 spell: Searing Ray 314 | D:1 | Reached skill level 1 in Fighting 372 | D:2 | Reached XP level 3. HP: 23/23 MP: 2/6 707 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_spirals, layout_rooms D:2: minmay_chambers_of_twos, layout_basic, st_stairs_9, uniq_crazy_yiuf_cottage, uniq_natasha D:3: layout_rooms, shapermc_ecumenical_altar_totnotflames Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.6 Dodging | | 2.3 Stealth | | 2.6 Spellcasting | | 2.5 Conjurations | | 4.4 Action || total -------------------------++------- Melee: Unarmed || 6 Constrict || 3 Tentacles || 2 Cast: Magic Dart || 12 Searing Ray || 5 Armor: Skin || 3 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 706 | 661 | 45 | 0 | 564 | 3 | 235.3 | Dungeon | 706 | 661 | 45 | 0 | 564 | 3 | 235.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 354 daAuts D:2: 343 daAuts D:3: 8 daAuts