Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 5561907505768873762 13 Zeld the Conjurer (level 2, -3/18 HPs) Began as an Octopode Conjurer on Apr 25, 2021. Slain by a bullfrog (8 damage) ... on level 3 of the Dungeon. The game lasted 00:00:48 (558 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 558, Time: 00:00:50 Health: -3/18 AC: 1 Str: 6 XL: 2 Next: 37% Magic: 3/5 EV: 13 Int: 20 God: Gold: 44 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 44 gold pieces. Inventory: Scrolls a - a scroll of vulnerability {unknown} Potions b - 2 potions of degeneration {unknown} Skills: * Level 0.9 Fighting + Level 2.1 Dodging - Level 2.6 Stealth * Level 2.2 Spellcasting * Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the worm! You finish channeling your searing ray. Found a stone staircase leading down. b - 2 fuming amethyst potions There is a shaft here. You fall into a shaft and drop 1 floor! The shaft crumbles and collapses. An orc comes into view. It is wielding a +0 short sword. The orc shouts! You hear a shout! The orc moves out of view. An orc is nearby! An orc is nearby! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword (78% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) An orc priest comes into view. It is wielding a +0 hand axe. You start resting. Magic restored. You start waiting. Done waiting. You start waiting. A bullfrog comes into view. The bullfrog hits you! The bullfrog hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog Aim: a bullfrog (72% to hit) The searing ray hits the bullfrog! The bullfrog is heavily wounded. (Press . to maintain the ray.) The bullfrog closely misses you. The bullfrog hits you! You die... ## .# .# #..# .# #... .# #..#. .# .... ###### .####### #.#### .....# .......# #....##.....# .......# #..#.F@.....# ..F....####....##.....# .#####.##.......#.....# .# #..........####### .# ####.#..#..# $# #.#.......# .) #.......#.# ... ........#.# ...o ###....## # You could see a bullfrog. Vanquished Creatures A worm (D:2) An orc (D:3) 2 endoplasms (D:1) A goblin (D:1) 2 kobolds (D:1) A frilled lizard (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 221 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 225 | D:1 | Learned a level 2 spell: Searing Ray 372 | D:2 | You fall into a shaft and drop 1 floor! 543 | D:3 | Noticed a bullfrog 558 | D:3 | Slain by a bullfrog Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_basic D:2: layout_basic, uniq_jessica D:3: layout_loops_cross, nicolae_overflow_crystal_walls, hellmonk_ecumenical_altar_run_dry Action || total -------------------------++------- Cast: Magic Dart || 12 Searing Ray || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 557 | 551 | 6 | 160 | 316 | 3 | 185.7 | Dungeon | 557 | 551 | 6 | 160 | 316 | 3 | 185.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 231 daAuts D:3: 185 daAuts D:2: 140 daAuts