Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 15591525499804320745 22 Zeld the Conjurer (level 2, 0/18 HPs) Began as an Octopode Conjurer on Apr 25, 2021. Slain by a gnoll ... wielding a +0 spear (6 damage) ... on level 5 of the Dungeon. The game lasted 00:01:34 (623 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 623, Time: 00:01:35 Health: 0/18 AC: 1 Str: 6 XL: 2 Next: 91% Magic: 2/5 EV: 13 Int: 20 God: Gold: 46 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 46 gold pieces. Inventory: Wands b - a wand of paralysis (6) Scrolls a - a scroll of noise {unknown} c - a scroll of blinking {unknown} f - a scroll of vulnerability {unknown} Potions d - a potion of flight {unknown} e - a potion of curing {unknown} Skills: * Level 1.1 Fighting + Level 2.2 Dodging - Level 2.6 Stealth * Level 2.3 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Annotations: D:2 Jessica Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: a jackal (100% to hit) Okay, then. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) Unknown command. Found a rapier. Found a black potion. A frilled lizard and an orc come into view. A scorpion zombie comes into view. Found a mace. You fall into a shaft and drop 3 floors! The shaft crumbles and collapses. Found 22 sling bullets. Found a stone staircase leading up. A centaur zombie comes into view. There is a stone staircase leading up here. You climb upwards. 3 gnolls come into view. There is a stone staircase leading down here. The gnoll shouts! x3 Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. The gnoll barely misses you. The gnoll hits you with a +0 whip! Ouch! That really hurt! The gnoll misses you. The gnoll hits you from afar with a +0 spear. You die... ############ #..........# #..........# #....g.....# #....gg@...# #..........# #..........# #######..>.# #....# #....+ #....# .....# ......# You could see 3 gnolls. Vanquished Creatures 3 goblins (D:2) 3 hobgoblins (D:1) 4 jackals (D:3) A quokka (D:1) 5 ball pythons A bat (D:2) A frilled lizard (D:3) A rat (D:2) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 57 | D:2 | Noticed Jessica 263 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 320 | D:1 | Learned a level 2 spell: Searing Ray 432 | D:2 | Reached skill level 1 in Fighting 597 | D:3 | You fall into a shaft and drop 3 floors! 610 | D:5 | Entered Level 5 of the Dungeon 623 | D:5 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_basic, serial_shops, nicolae_shop_stone, basic_ecumenical_altar D:2: layout_rooms, minmay_nonomino_d4, uniq_jessica, uniq_natasha D:3: layout_rooms, lemuel_zombie_altar_kikubaaqudgha, gup_sewer_entry_glass D:5: layout_gridville, temple_statues D:6: layout_loops_corners, trog_ov_bears_minmay, uniq_eustachio Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.2 Stealth | | 2.6 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 6 Constrict || 1 Tentacles || 1 Cast: Magic Dart || 10 Searing Ray || 6 Armor: Skin || 3 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 623 | 611 | 12 | 24 | 363 | 5 | 124.6 | Dungeon | 623 | 611 | 12 | 24 | 363 | 5 | 124.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 320 daAuts D:2: 149 daAuts D:3: 127 daAuts D:6: 12 daAuts D:5: 12 daAuts