Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 8851203077596997471 9 Zeld the Conjurer (level 2, 0/18 HPs) Began as an Octopode Conjurer on Apr 25, 2021. Slain by an orc wizard ... wielding a +0 dagger (1 damage) ... on level 3 of the Dungeon. The game lasted 00:00:40 (544 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 544, Time: 00:00:41 Health: 0/18 AC: 1 Str: 6 XL: 2 Next: 12% Magic: 0/5 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You aren't carrying anything. Skills: * Level 0.8 Fighting + Level 2.1 Dodging - Level 2.6 Stealth * Level 2.1 Spellcasting * Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History HP restored. You climb downwards. There is a stone staircase leading up here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit) The searing ray hits the orc wizard! The orc wizard is heavily wounded. (Press . to maintain the ray.) The orc wizard shouts! The orc wizard points at itself and mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits the orc wizard. The orc wizard is severely wounded. The orc wizard hits you with a +0 dagger. The searing ray misses the orc wizard. You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, 100% to hit) The magic dart hits the orc wizard. The orc wizard is severely wounded. The orc wizard gestures at you while chanting. The magic dart hits you! You closely miss the orc wizard. Your grab misses the orc wizard. The orc wizard is severely wounded. The orc wizard casts a spell at you. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * You closely miss the orc wizard. Your grab misses the orc wizard. The orc wizard is severely wounded. The orc wizard hits you with a +0 dagger. You die... #.#.# #..........####.....### #.#.# #.#.......## ##...## # #...# #.##.....## ##..#### ###.#######.###...## #...... #.........# ##'## ##<#### #####.##### #.# #.# #.# #.# #.# #.# # ##o## #.# #.# #...#.@.##### #.# #.# #.........# #.# #.# #...#...###.# #.# #.# ##.###.## #.# ... ... #.# ### #.# #.# #.# #. You could see an orc wizard. Vanquished Creatures An orc (D:4) A ball python (D:3) An endoplasm (D:3) A goblin (D:3) A hobgoblin (D:3) 2 rats (D:3) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 245 | D:3 | Reached XP level 2. HP: 18/18 MP: 1/5 248 | D:3 | Learned a level 2 spell: Searing Ray 544 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_basic, bh_walls_and_bars D:2: layout_loops_ring, serial_shops, nicolae_shop_temple_entry_statues_fountains, nicolae_shop_crystal, shapermc_ecumenical_altar_mp_highgroup D:3: layout_loops_corners, grunt_decor_resistance, uniq_robin D:4: layout_cave_pools, minmay_temple_entry_junction, minmay_misc_feat_roman, nrook_campfire, uniq_menkaure Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 11 Searing Ray || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 545 | 536 | 9 | 276 | 213 | 4 | 136.2 | Dungeon | 545 | 536 | 9 | 276 | 213 | 4 | 136.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 504 daAuts D:1: 24 daAuts D:4: 11 daAuts D:2: 5 daAuts