Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 9364281295590954229 2 Zeld the Conjurer (level 1, -2/11 HPs) Began as an Octopode Conjurer on Apr 25, 2021. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:57 (186 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 186, Time: 00:00:58 Health: -2/11 AC: 1 Str: 6 XL: 1 Next: 30% Magic: 0/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of cancellation {unknown} b - a potion of resistance {unknown} c - a potion of curing {unknown} Skills: * Level 0.1 Fighting + Level 2.0 Dodging - Level 2.6 Stealth * Level 2.0 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ((!(= Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You constrict the jackal, but do no damage. The jackal misses you. The jackal barely misses you. x2 A jackal comes into view. The jackal bites you. You release your grip on the jackal. An endoplasm comes into view. The jackal barely misses you. The endoplasm moves out of view. The jackal barks! You tentacle-slap the jackal but do no damage. Your grab misses the jackal. The jackal is moderately wounded. The jackal closely misses you. The jackal barely misses you. The jackal bites you. The jackal barely misses you. Unknown command. The jackal bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the jackal. You grab the jackal. You squeeze the jackal, but do no damage. The jackal is moderately wounded. You constrict the jackal. The jackal bites you but does no damage. You tentacle-slap the jackal but do no damage. You squeeze the jackal, but do no damage. The jackal is heavily wounded. You constrict the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, constricted by you, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. You constrict the jackal, but do no damage. The jackal bites you. You die... .. .. #. # .# #. #( .# #. ##### #####.###.# #. ..###...###...#.....# #.## ......<.......#....# ..# ..###...###...####.#####.# ########'##.@hh#.....# #...........####.##........b #.#......##.####.#....###### #.#..##..##....#.#.#..# #.#.......##.#.#.#(#..# #...#...#+##...#.#.#.## ### ###∩....'∩'..###.#...# #.#######...#'#......##### #..........##.##.######..# You could see 2 jackals. Vanquished Creatures A jackal (D:1) A frilled lizard (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 11 | D:1 | Found Uji Iqud's Antique Weapon Shoppe. 21 | D:1 | Found Royt Digg's Weapon Boutique. 71 | D:1 | Found Onicox's Weapon Boutique. 83 | D:1 | Found Uneppo's Jewellery Shop. 122 | D:1 | Found Xuqogovo's Distillery. 186 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic, serial_shops, shop, shop, shop, nicolae_shop_behind_doors, nicolae_shop_behind_doors Action || total -------------------------++------- Melee: Unarmed || 6 Constrict || 2 Tentacles || 2 Cast: Magic Dart || 5 Armor: Skin || 2 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 186 | 173 | 13 | 0 | 147 | 1 | 186.0 | Dungeon | 186 | 173 | 13 | 0 | 147 | 1 | 186.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 186 daAuts