Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 16518494596727863071 8 Zeld the Conjurer (level 2, 0/18 HPs) Began as an Octopode Conjurer on Apr 25, 2021. Slain by a centaur zombie (1 damage) ... on level 3 of the Dungeon. The game lasted 00:00:54 (552 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 552, Time: 00:00:54 Health: 0/18 AC: 1 Str: 6 XL: 2 Next: 8% Magic: 0/5 EV: 13 Int: 20 God: Gold: 10 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 10 gold pieces. Inventory: Scrolls a - 2 scrolls of teleportation {unknown} b - a scroll of enchant weapon {unknown} Skills: * Level 0.6 Fighting + Level 2.1 Dodging - Level 2.6 Stealth * Level 2.2 Spellcasting * Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 exclusion: 2 wights Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur zombie Aim: a centaur zombie (100% to hit) The searing ray hits the centaur zombie! The centaur zombie is moderately damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the centaur zombie. The centaur zombie is moderately damaged. The searing ray hits the centaur zombie! The centaur zombie is heavily damaged. The centaur zombie hits you. The centaur zombie barely misses you. The centaur zombie hits you. The centaur zombie closely misses you. The searing ray hits the centaur zombie. The centaur zombie is severely damaged. You finish channeling your searing ray. The centaur zombie misses you. The centaur zombie closely misses you. The centaur zombie barely misses you. The centaur zombie kicks you. You see here a +0 leather armour. The centaur zombie misses you. x2 Items here: ( )) ÷. The centaur zombie barely misses you. x2 There is a stone staircase leading up here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur zombie Aim: a centaur zombie (severely damaged, 100% to hit) The magic dart hits the centaur zombie. The centaur zombie is severely damaged. The centaur zombie hits you. The centaur zombie barely misses you. The centaur zombie hits you. * * * LOW HITPOINT WARNING * * * The centaur zombie closely misses you. The centaur zombie hits you. * * * LOW HITPOINT WARNING * * * The centaur zombie kicks you. You die... ####### ##.....#### #.≈≈....... # ######## #.......###... #......#####..≈..≈...... #.####.@Z...)..[..###### #########...## #.### #.# #.# ###########.# #...........# #.#########.# #.# #.# You could see a centaur zombie. Vanquished Creatures An endoplasm (D:3) 2 goblins (D:3) A hobgoblin (D:2) A quokka (D:2) A ball python (D:2) A rat (D:2) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 458 | D:3 | Reached XP level 2. HP: 18/18 MP: 3/5 463 | D:3 | Noticed a wight 463 | D:3 | Noticed a wight 468 | D:3 | Learned a level 2 spell: Searing Ray 552 | D:3 | Slain by a centaur zombie Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_rooms, basic_ecumenical_altar D:2: layout_loops_ring, uniq_terence D:3: layout_loops_ring, serial_shops, nicolae_shop_waterfront, serial_rivers, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_d, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_c, chequers_serial_rivers_large_b Action || total -------------------------++------- Melee: Unarmed || 7 Constrict || 1 Cast: Magic Dart || 12 Searing Ray || 1 Armor: Skin || 1 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 551 | 513 | 38 | 229 | 197 | 3 | 183.7 | Dungeon | 551 | 513 | 38 | 229 | 197 | 3 | 183.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 366 daAuts D:2: 103 daAuts D:1: 81 daAuts