Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 13286452856701387370 7 Zeld the Conjurer (level 2, 0/18 HPs) Began as an Octopode Conjurer on Apr 25, 2021. Slain by an adder (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:47 (330 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 330, Time: 00:00:48 Health: 0/18 AC: 1 Str: 6 XL: 2 Next: 0% Magic: 0/5 EV: 13 Int: 20 God: Gold: 9 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -3) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 9 gold pieces. Inventory: Potions a - a potion of attraction {unknown} Skills: * Level 0.6 Fighting + Level 2.0 Dodging - Level 2.6 Stealth * Level 2.1 Spellcasting * Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword and quivering stones (severely wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! You have reached level 2! Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. An adder is nearby! An adder is nearby! The adder hisses angrily. You start resting. An adder is nearby! An adder is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) Unknown command. The searing ray hits the adder. The adder is heavily wounded. The adder bites you. You closely miss the adder. Your grab misses the adder. The adder is moderately wounded. The adder bites you. You are poisoned. The adder poisons you! You closely miss the adder. Your grab misses the adder. The adder is moderately wounded. You feel sick. The adder bites you. Unknown command. You barely miss the adder. You grab the adder. The adder is moderately wounded. You constrict the adder. You feel sick. The adder bites you. You die... .. #.# #.. #.# .#..## #.# ####### ### ...... #.. ....#8###8# ......# #.#####........ ....... #.#..##........ ...$...###.#..##........ #.....@S........#8###8# .....).###.##.##.### ### ##..... #.#........+ # ....... #.#####....# # .#..... #.# ....... #..... #S# #....#..# #..... ..# ###.## .# #..... ..# +# # ..# You could see an adder. Vanquished Creatures An endoplasm (D:1) 2 hobgoblins (D:2) A kobold (D:2) A ball python (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 291 | D:2 | Reached XP level 2. HP: 18/18 MP: 0/5 294 | D:2 | Learned a level 2 spell: Searing Ray 330 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_loops_ring, shapermc_ecumenical_altar_flowoftime, corexii_corridor_pit, lexackson_kobold_supper D:2: layout_basic, serial_corexii_hall, chequers_hall_statues_y, corexii_hall_statues_t Action || total -------------------------++------- Melee: Unarmed || 7 Constrict || 2 Cast: Magic Dart || 12 Searing Ray || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 329 | 323 | 6 | 2 | 263 | 2 | 164.5 | Dungeon | 329 | 323 | 6 | 2 | 263 | 2 | 164.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 178 daAuts D:1: 151 daAuts