Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 13549515879604693984 22 Zeld the Conjurer (level 2, 0/18 HPs) Began as an Octopode Conjurer on Apr 25, 2021. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:14 (226 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 226, Time: 00:01:15 Health: 0/18 AC: 1 Str: 6 XL: 2 Next: 91% Magic: 0/5 EV: 13 Int: 20 God: Gold: 10 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. You aren't carrying anything. Skills: * Level 1.1 Fighting + Level 2.2 Dodging - Level 2.6 Stealth * Level 2.3 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are no longer poisoned. The adder bites you. You tentacle-slap the adder but do no damage. Your grab misses the adder. The adder is severely wounded. The adder closely misses you. Really wriggl into that teleport trap? You enter a teleport trap! The teleport trap disappears. Your surroundings seem slightly different. Found 24 sling bullets. Found 10 gold pieces. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) Unknown command. An adder is nearby! You closely miss the adder. Your grab misses the adder. The adder is severely wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * You closely miss the adder. Your grab misses the adder. The adder is severely wounded. The adder closely misses you. You tentacle-slap the adder. Your grab misses the adder. The adder is severely wounded. The adder barely misses you. You tentacle-slap the adder but do no damage. Your grab misses the adder. The adder is severely wounded. The adder bites you but does no damage. The adder misses you. You miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is severely wounded. The adder bites you. You die... .. ..#.#.... #. .#.#.##.####.#...... #.# ...#.##...##........ ..###.#.##.#.##........ ........#.......#..... #..............#..... #..........(.#....... #.........##......... #...@S............... #...$......#......... #........#.##........ ...........#........... ..##........###......... . #........# #......... ..........# ##........ .########## ........ ...### You could see an adder. Vanquished Creatures 2 adders (D:2) An endoplasm (D:2) A quokka (D:2) A frilled lizard (D:2) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 24 | D:2 | Reached XP level 2. HP: 14/18 MP: 0/5 27 | D:2 | Learned a level 2 spell: Searing Ray 199 | D:2 | Reached skill level 1 in Fighting 226 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, ebering_ecumenical_altar_hall, hex_medium, chequers_serial_rivers_room_b D:2: layout_rooms, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.2 Stealth | | 2.6 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 12 Constrict || 1 Tentacles || 1 Cast: Magic Dart || 9 Searing Ray || 3 Armor: Skin || 4 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 225 | 219 | 6 | 0 | 143 | 2 | 112.5 | Dungeon | 225 | 219 | 6 | 0 | 143 | 2 | 112.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 215 daAuts D:1: 10 daAuts