Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 9996861690825637448 21 Zeld the Conjurer (level 2, -2/18 HPs) Began as an Octopode Conjurer on Apr 25, 2021. Slain by an elf zombie (5 damage) ... in an ossuary. The game lasted 00:02:34 (1773 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1773, Time: 00:02:35 Health: -2/18 AC: 1 Str: 6 XL: 2 Next: 83% Magic: 0/5 EV: 13 Int: 20 God: Gold: 25 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 25 gold pieces. Inventory: Scrolls b - a scroll of identify {unknown} c - a scroll of blinking {unknown} Potions a - a potion of magic {unknown} Skills: * Level 1.0 Fighting + Level 2.1 Dodging - Level 2.6 Stealth * Level 2.3 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Annotations: D:3 exclusion: kobold brigand Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The elf zombie is moderately damaged. The searing ray hits the elf zombie! The elf zombie is moderately damaged. You finish channeling your searing ray. The elf zombie closely misses you. Okay, then. Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elf zombie Aim: an elf zombie (moderately damaged, 100% to hit) The magic dart hits the elf zombie. The elf zombie is heavily damaged. Press: ? - help, v - describe, . - travel Here: an elf zombie (heavily damaged) The floor. You tentacle-slap the elf zombie. Your grab misses the elf zombie. The elf zombie is heavily damaged. The elf zombie hits you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elf zombie Aim: an elf zombie (heavily damaged, 100% to hit) The magic dart hits the elf zombie. The elf zombie is heavily damaged. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elf zombie Aim: an elf zombie (heavily damaged, 100% to hit) The magic dart hits the elf zombie. The elf zombie is heavily damaged. Unknown command. The elf zombie completely misses you. The elf zombie hits you! * * * LOW HITPOINT WARNING * * * The elf zombie hits you. You die... ##..## ##..# #..# #..# #..# #.∩# #..# #..# #..# #..# #.∩# #..# ##..# #.@.# . #Z..# ... ##...# .ZZ..###....# ............# Z..Z........# ############# You could see an elf zombie. Vanquished Creatures An adder zombie (Ossuary) An orc (D:4) 2 goblins (D:1) 2 hobgoblins 2 bats (D:3) 4 goblin zombies (Ossuary) A jackal zombie (Ossuary) 2 kobolds (D:1) A quokka zombie (Ossuary) A rat zombie (Ossuary) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 259 | D:3 | Reached XP level 2. HP: 18/18 MP: 1/5 262 | D:3 | Learned a level 2 spell: Searing Ray 420 | D:3 | Noticed a kobold brigand 432 | D:4 | Found a sand-covered staircase. 535 | Ossuary | Entered an ossuary 1420 | Ossuary | Reached skill level 1 in Fighting 1773 | Ossuary | Slain by an elf zombie Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_morbid_curiosity, layout_rooms D:2: layout_loops_ring D:3: layout_rooms, chequers_serial_rivers_marsh D:4: layout_loops_corners, lightli_ossuary_entry_decrepit_ruins, uniq_sigmund, uniq_menkaure Ossuary: minmay_ossuary_two_tombs Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.1 Stealth | | 2.6 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 13 Constrict || 3 Tentacles || 1 Cast: Magic Dart || 15 Searing Ray || 9 Armor: Skin || 3 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1772 | 1758 | 14 | 1160 | 349 | 5 | 354.4 | Dungeon | 534 | 520 | 14 | 88 | 349 | 4 | 133.5 | Ossuary | 1237 | 1237 | 0 | 1072 | 0 | 1 | 1237.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Ossuary: 1237 daAuts D:3: 175 daAuts D:1: 162 daAuts D:4: 102 daAuts D:2: 93 daAuts