Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 12685868134484124815 25 Zeld the Conjurer (level 3, 0/23 HPs) Began as an Octopode Conjurer on Apr 25, 2021. Slain by a river rat (5 damage) ... on level 5 of the Dungeon. The game lasted 00:01:36 (794 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 794, Time: 00:01:36 Health: 0/23 AC: 1 Str: 6 XL: 3 Next: 6% Magic: 0/6 EV: 13 Int: 21 God: Gold: 14 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg + . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . b - ring of positive energy rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 14 gold pieces. Inventory: Jewellery b - a ring of positive energy (left tentacle) Scrolls c - a scroll of teleportation {unknown} Potions a - a potion of curing {unknown} Skills: * Level 1.1 Fighting + Level 2.2 Dodging - Level 2.6 Stealth * Level 2.3 Spellcasting * Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 exclusion: adder Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History (Press . to maintain the ray.) The searing ray hits the adder. The adder is almost dead. The searing ray hits the river rat. The river rat is lightly wounded. The adder bites you. The adder barely misses you. The adder bites you. Unknown command. The adder bites you. You are poisoned. The adder poisons you! You feel sick. The adder barely misses you. You feel sick. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - river rat, p - adder Aim: a river rat (lightly wounded, 75% to hit) The searing ray hits the adder. You kill the adder! The searing ray hits the adder! You kill the adder! The searing ray misses the river rat. (Press . to maintain the ray.) You feel sick. Your Fighting skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Without enough magic to sustain it, your searing ray dissipates. You feel sick. You are no longer poisoned. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You tentacle-slap the river rat but do no damage. Your grab misses the river rat. You squeeze the river rat. The river rat is moderately wounded. The river rat bites you. You die... #.##.# #≈≈≈.. #.# #.##.# #≈#≈.. ..# #.##.# ≈≈≈≈. ..## ##.##.# #≈..##...## #####..<#.# #≈........## ..........# #........... #####...#.# #######.........## ##.##># #.##.######....## #.##.# #@##.# #...## #.##.# #r##.# #..## #.##.# #†##.######..# #.##.# #............##### #.##.######.##.............. # #.#......#########.###### #.##.#.##......... ..# #.........######## ### ####.....## You could see a river rat. Vanquished Creatures 2 adders (D:5) A ball python (D:4) A giant cockroach (D:4) 2 hobgoblins A bat (D:2) A frilled lizard (D:2) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 208 | D:2 | You fall into a shaft and drop 2 floors! 265 | D:4 | Reached XP level 2. HP: 3/18 MP: 0/5 269 | D:4 | Learned a level 2 spell: Searing Ray 626 | D:4 | You fall into a shaft and drop 1 floor! 626 | D:5 | Entered Level 5 of the Dungeon 793 | D:5 | Reached skill level 1 in Fighting 793 | D:5 | Reached XP level 3. HP: 6/23 MP: 0/6 794 | D:5 | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_basic D:2: layout_basic, serial_shops, shop, st_stairs_6, minmay_heptomino_l4, uniq_robin D:4: layout_basic, uniq_sigmund, uniq_blork_the_orc D:5: layout_loops_ring, lightli_sewer_entry_pipes, uniq_edmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.2 Stealth | | 2.6 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 14 Tentacles || 5 Constrict || 1 Cast: Magic Dart || 9 Searing Ray || 2 Armor: Skin || 3 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 792 | 780 | 12 | 490 | 75 | 4 | 198.0 | Dungeon | 792 | 780 | 12 | 490 | 75 | 4 | 198.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 417 daAuts D:2: 178 daAuts D:5: 167 daAuts D:1: 29 daAuts