Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 14837243936799740726 25 Zeld the Conjurer (level 3, -1/23 HPs) Began as an Octopode Conjurer on Apr 25, 2021. Slain by an adder skeleton (3 damage) ... on level 4 of the Dungeon. The game lasted 00:02:10 (1112 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1112, Time: 00:02:11 Health: -1/23 AC: 1 Str: 6 XL: 3 Next: 6% Magic: 1/6 EV: 13 Int: 21 God: Gold: 10 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 10 gold pieces. Inventory: Scrolls a - a scroll of magic mapping {unknown} b - a scroll of teleportation {unknown} Skills: * Level 1.2 Fighting + Level 2.2 Dodging - Level 2.6 Stealth * Level 2.4 Spellcasting * Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Corona Hex 2% N/A 14% 1 Dazzling Flash Conj/Hex 22% N/A 19% 3 Ensorcelled Hibernation Hex/Ice 4% N/A 22% 2 Confusing Touch Hex 2% N/A 38% 3 Tukima's Dance Hex 2% N/A 38% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits the endoplasm. The endoplasm is heavily wounded. (Press . to maintain the ray.) The jackal barely misses you. The endoplasm freezes you. You are frozen. The jackal misses you. Found 18 gold pieces. You tentacle-slap the endoplasm. The endoplasm is almost dead. The jackal bites you. The endoplasm freezes you. You are frozen. You tentacle-slap the endoplasm but do no damage. The endoplasm is almost dead. The jackal misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Unknown command. You tentacle-slap the endoplasm but do no damage. The endoplasm is almost dead. The jackal completely misses you. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Unknown command. You tentacle-slap the endoplasm. You kill the endoplasm! The jackal closely misses you. Unknown command. An orc comes into view. It is wielding a +0 short sword. The jackal bites you. * * * LOW HITPOINT WARNING * * * An ogre comes into view. It is wielding a +0 giant club. An orc comes into view. It is wielding a +0 flail. The jackal bites you but does no damage. The orc misses you. The adder skeleton misses you. You closely miss the orc. You grab the orc. You squeeze the orc! You kill the orc! The jackal misses you. The adder skeleton bites you. You die... ##.#.....g..# #.#........# #. #Z'.......)# .. #.#?.......# .# #.##########O.# #.............# #######.#.###.# #.Zh# ###@# #)# #.# #.o ### You could see an orc (asleep), a jackal and an adder skeleton. Vanquished Creatures An adder (D:3) A worm (D:3) 2 orcs (D:4) A bat (D:1) An endoplasm (D:4) 2 hobgoblins 2 jackals A ball python (D:3) A kobold (D:3) A rat (D:3) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 156 | D:2 | Noticed Sigmund 182 | D:2 | You fall into a shaft and drop 1 floor! 190 | D:4 | Noticed a water moccasin zombie 207 | D:4 | Noticed an iguana 257 | D:4 | Noticed an ogre 532 | D:3 | Reached XP level 2. HP: 18/18 MP: 3/5 557 | D:3 | Learned a level 2 spell: Searing Ray 960 | D:3 | Reached skill level 1 in Fighting 1100 | D:4 | Reached XP level 3. HP: 13/23 MP: 2/6 1107 | D:4 | Noticed an ogre 1112 | D:4 | Slain by an adder skeleton Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_basic, minmay_statues_item, grunt_decor_fettered D:2: layout_loops_ring, uniq_sigmund D:3: kennysheep_the_goblin_king, layout_basic, hellmonk_ecumenical_altar_inner_sanctum, mrwooster_statue_mirror D:4: layout_loops_ring, lemuel_crystal_altar, minmay_temple_entry_waves, portal_sewer_entry_e, minivault_25 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | | 2.2 Stealth | | 2.6 Spellcasting | | 2.4 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 14 Constrict || 4 Tentacles || 1 Cast: Magic Dart || 24 Searing Ray || 4 Armor: Skin || 4 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1112 | 1103 | 9 | 10 | 764 | 4 | 278.0 | Dungeon | 1112 | 1103 | 9 | 10 | 764 | 4 | 278.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 733 daAuts D:4: 197 daAuts D:1: 149 daAuts D:2: 32 daAuts