Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 482859428597349081 5 Zeld the Conjurer (level 1, 0/12 HPs) Began as an Octopode Conjurer on Apr 25, 2021. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:00:26 (271 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 271, Time: 00:00:27 Health: 0/12 AC: 1 Str: 6 XL: 1 Next: 80% Magic: 0/3 EV: 13 Int: 20 God: Gold: 5 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -9) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 5 gold pieces. Inventory: Scrolls a - 2 scrolls of teleportation {unknown} b - 3 scrolls of enchant armour {unknown} Skills: * Level 0.5 Fighting + Level 2.0 Dodging - Level 2.6 Stealth * Level 2.1 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder but does no damage. The adder is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You miss the adder. Your grab misses the adder. The adder is moderately wounded. The adder barely misses you. You tentacle-slap the adder but do no damage. You grab the adder. The adder is moderately wounded. You constrict the adder. The adder bites you. You tentacle-slap the adder but do no damage. The adder is moderately wounded. You constrict the adder. The adder bites you. You are lethally poisoned! The adder poisons you! The adder barely misses you. You tentacle-slap the adder. The adder is severely wounded. You constrict the adder. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! You barely miss the adder. The adder is almost dead. You constrict the adder. You die... .... .... ..### .# .... .... ...# .##.... .... ..# ....... ...## #.###....... .....########...#....... ...#.................... ................#$...... ................@S...# .)#..)...............# .##....###....##.#...# .......# #....##.#....# ##.....# #.......# .#... .......# #...###.(..# .. ...##### #...# #....# . #### ##### #..### # You could see an adder. Vanquished Creatures 2 ball pythons (D:2) An endoplasm (D:2) A goblin (D:2) A bat (D:2) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 271 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_loops_ring, hellmonk_ecumenical_altar_inner_sanctum, minivault_23 D:2: layout_rooms Action || total -------------------------++------- Melee: Unarmed || 7 Constrict || 1 Tentacles || 1 Cast: Magic Dart || 11 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 270 | 266 | 4 | 0 | 236 | 2 | 135.0 | Dungeon | 270 | 266 | 4 | 0 | 236 | 2 | 135.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 239 daAuts D:1: 31 daAuts