Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 17269905123737245493 2 Zeld the Conjurer (level 1, -2/11 HPs) Began as an Octopode Conjurer on Apr 25, 2021. Slain by an adder (4 damage) ... on level 3 of the Dungeon. The game lasted 00:00:22 (178 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 178, Time: 00:00:22 Health: -2/11 AC: 1 Str: 6 XL: 1 Next: 40% Magic: 0/3 EV: 13 Int: 20 God: Gold: 24 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: lethally poisoned (-2 -> -5) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 24 gold pieces. Inventory: Scrolls a - a scroll of teleportation {unknown} Skills: * Level 0.2 Fighting + Level 2.0 Dodging - Level 2.6 Stealth * Level 2.0 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is lightly wounded. The adder hisses angrily. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. The adder barely misses you. You tentacle-slap the adder but do no damage. Your grab misses the adder. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the adder. Your grab misses the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. You closely miss the adder. Your grab misses the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... ######<...####........... ####......†......... ######..........# ####..........# #.............# #.##..........# # #..........# ###.######## #@# ......S<# ....###.. .. #### You could see an adder. Vanquished Creatures A bat (D:3) 2 frilled lizards A rat (D:2) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 178 | D:3 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_rooms, chequers_serial_rivers_small_a D:2: layout_loops_ring, chequers_ecumenical_altar_simple, basic_altar D:3: layout_rooms, demons_altar, lemuel_crystal_altar, worldfamousw_hep_ancestral_shrine, cheibriados_altar_1, serial_shops, shop, minmay_misc_feat_secret_circle Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 8 Armor: Skin || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 177 | 166 | 11 | 0 | 146 | 3 | 59.0 | Dungeon | 177 | 166 | 11 | 0 | 146 | 3 | 59.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 74 daAuts D:3: 56 daAuts D:1: 46 daAuts