Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 11087513529618638935 61 Zeld the Conjurer (level 4, -5/28 HPs) Began as an Octopode Conjurer on Apr 25, 2021. Slain by a river rat (8 damage) ... on level 4 of the Dungeon. The game lasted 00:02:36 (1538 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1538, Time: 00:02:37 Health: -5/28 AC: 1 Str: 6 XL: 4 Next: 7% Magic: 1/7 EV: 17 Int: 21 God: Gold: 73 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . h - +4 ring of evasion rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++++...... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: lethally poisoned (-5 -> -9) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, nimble swimmer 1, tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 73 gold pieces. Inventory: Jewellery h - a +4 ring of evasion (left tentacle) Scrolls a - a scroll of fear {unknown} c - a scroll of amnesia {unknown} d - a scroll of enchant weapon {unknown} f - 2 scrolls of magic mapping {unknown} g - 2 scrolls of identify {unknown} Potions b - a potion of magic {unknown} e - a potion of heal wounds {unknown} i - a potion of mutation {unknown} Skills: * Level 1.5 Fighting + Level 2.3 Dodging - Level 2.6 Stealth * Level 2.6 Spellcasting * Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are camouflaged near water. (Stealth+) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (63% to hit) The searing ray hits the adder! The adder is almost dead. (Press . to maintain the ray.) Unknown command. The searing ray hits the adder! You kill the adder! You have reached level 4! Without enough magic to sustain it, your searing ray dissipates. An adder comes into view. A worm comes into view. The worm bites you but does no damage. The river rat bites you. You tentacle-slap the worm but do no damage. You grab the worm. You constrict the worm. The adder hisses angrily. The river rat completely misses you. The worm misses you. You tentacle-slap the worm. The worm is lightly wounded. You constrict the worm. The river rat completely misses you. You tentacle-slap the worm. The worm is lightly wounded. You constrict the worm. The adder barely misses you. The worm misses you. The river rat closely misses you. Unknown command. You tentacle-slap the worm. The worm is moderately wounded. You constrict the worm. The adder completely misses you. The adder bites you. You are poisoned. The adder poisons you! The river rat misses you. Unknown command. You tentacle-slap the worm but do no damage. The worm is moderately wounded. You constrict the worm. You feel sick. The worm bites you! * * * LOW HITPOINT WARNING * * * The adder closely misses you. The river rat bites you! You die... #.# #.# #####.# #.....# #.###.###### ♣ #......#### #♣♣.♣♣#.#†...#≈≈ ........##..≈#w# #♣♣.♣♣#.##..≈#@# #..#.≈≈rS# #.....≈#w# #...#..≈≈≈# ...........#≈# #####.##..≈≈≈# #.##...≈≈# #+######## You could see 2 worms, an adder and a river rat. Vanquished Creatures 2 adders 2 dart slugs 3 endoplasms A giant cockroach (D:1) 4 goblins 3 hobgoblins 4 jackals (D:1) 3 quokkas 5 ball pythons A bat (D:2) 4 frilled lizards 2 kobolds 3 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 144 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 147 | D:1 | Learned a level 2 spell: Searing Ray 332 | D:1 | Found a faded altar of an unknown god. 385 | D:1 | Reached skill level 1 in Fighting 601 | D:1 | Reached XP level 3. HP: 21/23 MP: 3/6 1521 | D:4 | Reached XP level 4. HP: 23/28 MP: 0/7 1538 | D:4 | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_loops_cross, serial_shops, nicolae_shop_behind_doors, chequers_ecumenical_altar_simple_redux D:2: layout_rooms, serial_co_window_serial, co_window_of_opportunity_a, co_window_paths_b, co_window_corner_a, co_window_corner_a, co_window_corner_a, co_window_broadway_b, co_window_paths_c, co_window_2corner, co_window_corner_b, glass_columns_b, glass_columns_a, glass_columns_b D:3: layout_rooms, hangedman_abyss_or_decor_stabs D:4: layout_loops_corners, lightli_sewer_entry_pipes, minmay_tree_intersection, corexii_checkpoint_b, uniq_blork_the_orc Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.5 Dodging | | 2.3 Stealth | | 2.6 Spellcasting | | 2.6 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 20 | 5 || 25 Constrict | 9 | 1 || 10 Tentacles | 5 | || 5 Cast: Magic Dart | 8 | || 8 Searing Ray | 26 | || 26 Stab: Distracted | 1 | || 1 Sleeping | 1 | || 1 Armor: Skin | 5 | 1 || 6 Dodge: Dodged | 36 | 9 || 45 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1536 | 1515 | 21 | 15 | 978 | 4 | 384.0 | Dungeon | 1536 | 1515 | 21 | 15 | 978 | 4 | 384.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 610 daAuts D:2: 507 daAuts D:4: 287 daAuts D:3: 131 daAuts