Dungeon Crawl Stone Soup version 0.27-a0-1081-ge8a0a9c698 (webtiles) character file. Game seed: 13833975492566556999 1424 Zeld the Conjurer (level 8, -4/56 HPs) Began as an Octopode Conjurer on Apr 25, 2021. Was a Believer of Vehumet. Slain by a two-headed ogre ... wielding a +0 giant club (17 damage) ... on level 6 of the Dungeon. The game lasted 00:06:58 (7859 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 7859, Time: 00:06:58 Health: -4/56 AC: 5 Str: 7 XL: 8 Next: 72% Magic: 6/16 EV: 14 Int: 28 God: Vehumet [**....] Gold: 156 SH: 0 Dex: 10 Spells: 6/17 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . b - +6 ring of intelligence rCorr . Rampage . k - ring of see invisible Will ..... NoTele + n - +4 ring of protection Stlth +++....... (no ring) HPRegen 0.18/turn (no ring) MPRegen 0.15/turn (no ring) (no ring) (no ring) @: immobile, very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 226 gold pieces. You spent 70 gold pieces at shops. Inventory: Jewellery b - a +6 ring of intelligence (left tentacle) k - a ring of see invisible (right tentacle) n - a +4 ring of protection (on tentacle) w - a +6 ring of strength Wands l - a wand of paralysis (16) s - a wand of digging (6) Scrolls a - 3 scrolls of teleportation {unknown} d - 4 scrolls of identify e - 2 scrolls of blinking {unknown} i - 3 scrolls of fear {unknown} o - a scroll of enchant armour {unknown} q - a scroll of vulnerability {unknown} u - a scroll of immolation {unknown} v - a scroll of enchant weapon {unknown} Potions c - a potion of resistance {unknown} f - 3 potions of magic {unknown} g - a potion of might {unknown} h - 3 potions of flight j - a potion of degeneration {unknown} m - a potion of haste p - a potion of heal wounds {unknown} r - a potion of mutation {unknown} t - a potion of curing {unknown} Skills: * Level 5.4 Fighting + Level 4.2 Dodging - Level 2.6 Stealth * Level 5.4 Spellcasting * Level 6.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 92% 3d6 1% 2 c - Fulminant Prism Conj/Hex 13% 3d9 16% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 26% N/A 2% 2 Dazzling Flash Conj/Hex 52% N/A 4% 3 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Ashenzari Gozag Hepliaklqana Makhleb Sif Muna Vehumet Zin The Shining One Shops: D:1 ! D:3 * Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (16% risk of failure)! Continue anyway? Okay, then. The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. Casting: Iskenderun's Mystic Blast (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (16% risk of failure)! Continue anyway? You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Space warps crazily around you. You are magically locked in place. The two-headed ogre hits you with a +0 giant club!! The two-headed ogre closely misses you. Casting: Iskenderun's Mystic Blast (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (severely wounded, 91% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. (Press . to maintain the ray.) The two-headed ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * The two-headed ogre closely misses you. Unknown command. Press: ? - help, v - describe, . - travel Here: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (severely wounded) The floor, spattered with blood. Unknown command. The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. The two-headed ogre hits you with a +0 giant club! You die... #........# # #........# # #........# # #........# # ########## #### #... ...############## #.## ...'..O@........# #.#. ...############.# #.## #.# #.## #.# #... #.# ###... #.# #..... #.# #.#.## #.# #.#... #.# #.#### You could see a two-headed ogre. Vanquished Creatures A black bear (D:5) A necrophage (D:3) 3 ogres A bullfrog (D:5) 2 water moccasin skeletons 4 wights (D:6) A howler monkey (D:6) A bullfrog zombie (D:5) 3 hounds Crazy Yiuf (D:5) 3 jellies (D:6) A gnoll shaman (D:5) A centaur skeleton (D:6) 3 iguanas A scorpion zombie (D:4) A hound skeleton (D:4) 6 gnolls 5 adders A howler monkey skeleton (D:6) A shadow imp (D:6) A white imp (D:5) An adder skeleton (D:4) 2 worms 4 dart slugs 5 orcs 6 ball pythons 5 endoplasms A giant cockroach (D:3) 7 goblins 4 hobgoblins 6 jackals 7 kobolds 2 quokkas (D:1) 4 bats 5 frilled lizards 4 rats 105 creatures vanquished. Vanquished Creatures (others) 16 plants (D:4) 16 creatures vanquished. Grand Total: 121 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 308 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 316 | D:1 | Learned a level 2 spell: Searing Ray 696 | D:4 | Found a staircase to the Ecumenical Temple. 705 | Temple | Entered the Ecumenical Temple 727 | Temple | Became a worshipper of Vehumet 780 | D:1 | Found Nopporap's Distillery. 961 | D:1 | Reached skill level 1 in Fighting 1127 | D:1 | Reached XP level 3. HP: 23/23 MP: 0/6 1271 | D:1 | Found a faded altar of an unknown god. 2010 | D:2 | Reached XP level 4. HP: 26/29 MP: 2/8 2015 | D:2 | Learned a level 4 spell: Fulminant Prism 3278 | D:3 | Reached * piety under Vehumet 3278 | D:3 | Offered knowledge of Foxfire by Vehumet. 3677 | D:3 | Found Yqaef's General Store. 3679 | D:3 | Noticed a necrophage 3683 | D:3 | Bought a scroll of identify for 28 gold pieces 3683 | D:3 | Bought a potion of flight for 42 gold pieces 3692 | D:3 | Killed a necrophage 3693 | D:3 | Reached XP level 5. HP: 28/35 MP: 3/9 3855 | D:3 | Found a glowing silver altar of Zin. 3855 | D:3 | Noticed an angel 4322 | D:4 | Reached skill level 5 in Conjurations 4428 | D:4 | Reached XP level 6. HP: 42/42 MP: 7/11 4433 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 4784 | D:4 | Found a burning altar of Makhleb. 5339 | D:5 | Entered Level 5 of the Dungeon 5386 | D:5 | Reached XP level 7. HP: 40/46 MP: 3/12 5722 | D:5 | Offered knowledge of Static Discharge by Vehumet. 5896 | D:5 | Reached ** piety under Vehumet 5897 | D:5 | Reached skill level 6 in Conjurations 5981 | D:5 | Found a runed translucent door. 5982 | D:5 | Noticed Crazy Yiuf 6250 | D:5 | Killed Crazy Yiuf 6305 | D:6 | Reached XP level 8. HP: 54/54 MP: 11/15 6712 | D:6 | Reached skill level 5 in Spellcasting 6716 | D:6 | Reached skill level 5 in Fighting 6866 | D:6 | Noticed a two-headed ogre 7859 | D:6 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_loops_ring, serial_shops, nicolae_shop_behind_doors, shapermc_ecumenical_altar_flowoftime D:2: layout_basic, serial_rivers, chequers_serial_rivers_large_b, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_e, chequers_serial_rivers_small_b D:3: layout_loops_ring, zin_angel, serial_shops, nicolae_shop_trees, minmay_misc_feat_cross D:4: layout_loops_ring, kennysheep_mini, minmay_temple_entry_grid, serial_bayou_lagoon_b D:5: layout_cave_pools, uniq_crazy_yiuf_cottage D:6: layout_basic Temple: compressed_dpeg_circular_temple Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 4 5 | 5.4 Spellcasting | 3 4 5 | 5.4 Conjurations | 5 6 | 6.9 Dodging | 3 4 | 4.2 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 4 | 19 | || 23 Constrict | 1 | 4 | || 5 Tentacles | | 2 | || 2 Cast: Magic Dart | 12 | 3 | || 15 Searing Ray | 21 | 43 | 29 || 93 Armor: Skin | | 4 | 3 || 7 Dodge: Dodged | 9 | 37 | 13 || 59 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7860 | 7646 | 214 | 566 | 6325 | 7 | 1122.9 | Dungeon | 7827 | 7622 | 205 | 566 | 6311 | 6 | 1304.5 | Temple | 32 | 23 | 9 | 0 | 14 | 1 | 32.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1647 daAuts D:6: 1564 daAuts D:1: 1252 daAuts D:4: 1211 daAuts D:3: 1196 daAuts D:5: 954 daAuts Temple: 32 daAuts