Dungeon Crawl Stone Soup version 0.27-a0-1081-ge8a0a9c698 (webtiles) character file. Game seed: 15720513424415564550 7 Zeld the Conjurer (level 2, 0/18 HPs) Began as an Octopode Conjurer on Apr 25, 2021. Slain by Terence ... wielding a +0 flail (4 damage) ... on level 3 of the Dungeon. The game lasted 00:01:19 (396 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 396, Time: 00:01:19 Health: 0/18 AC: 1 Str: 6 XL: 2 Next: 4% Magic: 1/5 EV: 13 Int: 20 God: Gold: 10 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 10 gold pieces. You aren't carrying anything. Skills: * Level 0.5 Fighting + Level 2.1 Dodging - Level 2.6 Stealth * Level 2.1 Spellcasting * Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence barely misses you. The rat moves out of view. Found 18 sling bullets. You see here 18 sling bullets. Terence misses you. Found an escape hatch in the ceiling. Terence hits you with a +0 flail! Ouch! That really hurt! An endoplasm comes into view. Terence bares his teeth. Terence closely misses you. The rat barely misses you. There is a stone staircase leading up here. A quokka comes into view. Found a stone staircase leading down. A rat comes into view. Terence says, "Don't bother to defend, it's pointless." There is an escape hatch in the ceiling here. Terence hits you with a +0 flail. Terence says, "Don't bother to defend, it's senseless." Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is heavily wounded. The searing ray hits the rat. You kill the rat! Terence misses you. The searing ray hits Terence! Terence is severely wounded. The searing ray hits the quokka. You kill the quokka! Terence hits you with a +0 flail. You die... ...# ####.......# ### ...# ##....#.....#######.#### #### #...###................# #..#...#.....#####....#.. #. #.#..##..###....#..# #. #.##.....# #.####.## .. #..#<.##.###.####.# .. ##...###..##......# # #...####@....##..# ##...##.@.#.#...## #.r.##.†##.#.### #....#..##...# #..#.....#..### #......#.#..# .....r.......# #.....##.....## ....... .....## You could see Terence. Vanquished Creatures 3 jackals (D:1) A kobold (D:1) A quokka (D:3) A ball python (D:1) A bat (D:1) A rat (D:3) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 86 | D:1 | Reached XP level 2. HP: 11/18 MP: 1/5 89 | D:1 | Learned a level 2 spell: Searing Ray 271 | D:3 | Noticed Terence 396 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_basic, minmay_tromino_v4_a D:2: layout_rooms, basic_altar, kennysheep_cross_room, minmay_quantized D:3: layout_rooms, hellmonk_ecumenical_altar_lost_god, corexii_hall_statues_s, uniq_natasha, uniq_sigmund, uniq_terence Action || total -------------------------++------- Melee: Unarmed || 8 Constrict || 2 Tentacles || 1 Cast: Magic Dart || 7 Searing Ray || 2 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 395 | 371 | 24 | 0 | 212 | 3 | 131.7 | Dungeon | 395 | 371 | 24 | 0 | 212 | 3 | 131.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 258 daAuts D:3: 126 daAuts D:2: 10 daAuts