Dungeon Crawl Stone Soup version 0.27-a0-1081-ge8a0a9c698 (webtiles) character file. Game seed: 5659578257001067520 7 Zeld the Conjurer (level 2, -2/18 HPs) Began as an Octopode Conjurer on Apr 25, 2021. Killed by divine providence ... invoked by an orc priest (15 damage) ... on level 4 of the Dungeon. The game lasted 00:00:37 (432 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 432, Time: 00:00:38 Health: -2/18 AC: 1 Str: 6 XL: 2 Next: 0% Magic: 2/5 EV: 13 Int: 20 God: Gold: 18 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: confused A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 18 gold pieces. Inventory: Scrolls b - a scroll of identify {unknown} Potions a - a potion of degeneration {unknown} Skills: * Level 0.6 Fighting + Level 2.0 Dodging - Level 2.6 Stealth * Level 2.1 Spellcasting * Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Found 15 stones. There is a stone staircase leading up here. Found a stone staircase leading up. Found an escape hatch in the floor. There is a stone staircase leading up here. A hobgoblin comes into view. Found 14 sling bullets. A hobgoblin is nearby! You can't go down here! You see here 15 stones. There is a stone staircase leading up here. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. An orc wizard comes into view. It is wielding a +0 dagger. An orc wizard is nearby! An orc priest comes into view. It is wielding a +0 short sword. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 short sword (wandering, hasn't noticed you, 78% to hit) The searing ray hits the orc priest! The orc priest is heavily wounded. The orc priest shouts! (Press . to maintain the ray.) The orc wizard shouts! You hear a shout! An orc comes into view. It is wielding a +0 club. The searing ray hits the orc priest. The orc priest is almost dead. The orc wizard casts a spell at you. You are confused. The orc wizard points at you and mumbles some strange words. You are more confused. The orc priest hits you with a +0 short sword. You barely miss the orc priest. You squeeze the orc priest. The orc priest is almost dead. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! You die... #.# #.# #.# #.# #########.# ..........##+### ##.............##### #.#######.........# #..@...##.# #..oo..# #...o..# ###$..... ....##.# ###^# ## .# .# You could see an orc priest, an orc wizard and an orc. Vanquished Creatures A hobgoblin (D:1) 3 quokkas 2 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 283 | D:2 | Reached XP level 2. HP: 18/18 MP: 1/5 331 | D:2 | Learned a level 2 spell: Searing Ray 432 | D:4 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_loops_ring, hellmonk_ecumenical_altar_zigzags, bh_walls_and_bars D:2: layout_basic D:3: layout_loops_ring, nicolae_overflow_hidden_temple D:4: kennysheep_big_flooded_room, layout_basic, uniq_pikel Action || total -------------------------++------- Melee: Unarmed || 9 Constrict || 1 Tentacles || 1 Cast: Magic Dart || 12 Searing Ray || 1 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 431 | 407 | 24 | 0 | 356 | 4 | 107.8 | Dungeon | 431 | 407 | 24 | 0 | 356 | 4 | 107.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 280 daAuts D:2: 106 daAuts D:3: 31 daAuts D:4: 12 daAuts