Dungeon Crawl Stone Soup version 0.27-a0-1081-ge8a0a9c698 (webtiles) character file. Game seed: 11744799342963180654 32 Zeld the Conjurer (level 3, -2/23 HPs) Began as an Octopode Conjurer on Apr 25, 2021. Slain by a centaur zombie (3 damage) ... in an ossuary. The game lasted 00:02:56 (2011 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 2011, Time: 00:02:56 Health: -2/23 AC: 1 Str: 6 XL: 3 Next: 27% Magic: 1/6 EV: 13 Int: 21 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: marked, very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. Inventory: Scrolls a - a scroll of identify {unknown} Skills: * Level 1.3 Fighting + Level 2.1 Dodging - Level 2.6 Stealth * Level 2.4 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elf zombie Aim: an elf zombie (moderately damaged, 100% to hit) The magic dart hits the elf zombie. The elf zombie is heavily damaged. The centaur zombie hits you. The centaur zombie misses you. A rat zombie comes into view. The centaur zombie closely misses you. The centaur zombie kicks you. The centaur zombie hits you. The centaur zombie closely misses you. The centaur zombie barely misses you. The centaur zombie kicks you. * * * LOW HITPOINT WARNING * * * The centaur zombie completely misses you. The centaur zombie kicks you. * * * LOW HITPOINT WARNING * * * The centaur zombie closely misses you. The centaur zombie barely misses you. The centaur zombie hits you but does no damage. The centaur zombie closely misses you. The centaur zombie closely misses you. The centaur zombie misses you. The centaur zombie barely misses you. The centaur zombie kicks you but does no damage. The centaur zombie hits you. * * * LOW HITPOINT WARNING * * * The centaur zombie kicks you. * * * LOW HITPOINT WARNING * * * The centaur zombie hits you but does no damage. The centaur zombie barely misses you. A hobgoblin zombie comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, p - elf zombie You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The centaur zombie hits you. * * * LOW HITPOINT WARNING * * * The centaur zombie kicks you. * * * LOW HITPOINT WARNING * * * The centaur zombie hits you. You die... ...................# .......8..8........# ......ZZ...........# .Z######ZZ######Z..# ..# #.^# #...# ..# #Z.# #...# ..# #.Z# #...# ..# ....Z #...# ..# ......## #@..# .Z#.......# #Z..# Z.#.......# #...# .Z#.....∩.# #...# ..####+...M #...# Z.# #...# ..# #Z..# .Z##############Z..# .........Z.Z.......# You could see 2 hobgoblin zombies, an elf zombie and a centaur zombie. Vanquished Creatures An adder (D:2) 2 ball pythons An endoplasm (D:1) 2 quokkas (D:1) A goblin (D:2) 3 hobgoblin zombies (Ossuary) A kobold (D:2) 9 kobold zombies (Ossuary) 9 orc zombies (Ossuary) A rat (D:2) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 292 | D:2 | Reached XP level 2. HP: 16/18 MP: 0/5 295 | D:2 | Learned a level 2 spell: Searing Ray 389 | D:2 | Reached skill level 1 in Fighting 468 | D:4 | Found a sand-covered staircase. 475 | Ossuary | Entered an ossuary 1073 | Ossuary | Reached XP level 3. HP: 23/23 MP: 0/6 2011 | Ossuary | HP: 1/23 [centaur zombie (1)] 2011 | Ossuary | Slain by a centaur zombie Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_basic, hellmonk_ecumenical_altar_prayer_group, minmay_misc_feat_four_crosses D:2: layout_basic, item_on_display_a, uniq_robin, uniq_natasha D:3: layout_rooms, small_statue_intersection, solitary_fountain D:4: layout_rooms, lemuel_round_altar, enter_ossuary_4, chequers_garden, minmay_quantized Ossuary: ossuary_tomb_1 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.3 Dodging | | 2.1 Stealth | | 2.6 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 31 Constrict || 9 Tentacles || 6 Cast: Magic Dart || 23 Searing Ray || 12 Stab: Sleeping || 1 Armor: Skin || 8 Dodge: Dodged || 52 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2011 | 2007 | 4 | 1326 | 348 | 5 | 402.2 | Dungeon | 475 | 471 | 4 | 80 | 279 | 4 | 118.8 | Ossuary | 1535 | 1535 | 0 | 1246 | 69 | 1 | 1535.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Ossuary: 1535 daAuts D:1: 240 daAuts D:2: 181 daAuts D:4: 41 daAuts D:3: 11 daAuts