Dungeon Crawl Stone Soup version 0.27-a0-1081-ge8a0a9c698 (webtiles) character file. Game seed: 13400476260166538123 12 Zeld the Conjurer (level 2, -3/18 HPs) Began as an Octopode Conjurer on Apr 25, 2021. Frozen to death by an endoplasm (5 damage) ... on level 3 of the Dungeon. The game lasted 00:00:43 (332 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 332, Time: 00:00:44 Health: -3/18 AC: 1 Str: 6 XL: 2 Next: 33% Magic: 5/5 EV: 13 Int: 20 God: Gold: 13 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . c - ring of resist corrosion rCorr + Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 13 gold pieces. Inventory: Jewellery c - a ring of resist corrosion (left tentacle) Scrolls b - a scroll of torment {unknown} Potions a - a potion of lignification {unknown} Skills: * Level 0.8 Fighting + Level 2.1 Dodging - Level 2.6 Stealth * Level 2.2 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip and quivering stones (72% to hit) The searing ray misses the kobold. (Press . to maintain the ray.) The kobold barely misses you. Unknown command. The searing ray hits the kobold. You kill the kobold! You start resting. A black bear is nearby! A black bear is nearby! A black bear is nearby! A black bear is nearby! You open the door. There is an open door here. The black bear growls angrily. An adder comes into view. As you close the door, it creaks loudly! The adder hisses angrily. An endoplasm comes into view. There are monsters nearby! There are monsters nearby! Attack: -) Tentacles Press: ? - help, Dir - move target, f - you Okay, then. The endoplasm closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The adder poisons you! There is a stone staircase leading up here. You feel sick. The adder barely misses you. You feel sick. You feel sick. The adder barely misses you. You feel sick. You are no longer poisoned. The endoplasm jiggles. The endoplasm freezes you. You are frozen. You die... ..... .##. #..### ....#+##.... ...........######.. ..........+...)h.. # .........#####... #. ###.###..# .. ##..####......###.# # #....@S....<......# #.....J........#### #..............+ #..............# #..............# #................ #............#.#.. #...........##.##. You could see an adder and an endoplasm. Vanquished Creatures An adder (D:2) A giant cockroach (D:2) A kobold (D:3) A frilled lizard (D:2) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 84 | D:2 | Reached XP level 2. HP: 12/18 MP: 0/5 87 | D:2 | Learned a level 2 spell: Searing Ray 260 | D:3 | Noticed a black bear 332 | D:3 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_e, layout_loops_cross D:2: minmay_door_path, layout_loops_ring, serial_bayou_pond_b D:3: layout_basic, minmay_fountain_box, minmay_between, uniq_robin, uniq_ijyb Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 6 Searing Ray || 1 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 331 | 323 | 8 | 38 | 230 | 3 | 110.3 | Dungeon | 331 | 323 | 8 | 38 | 230 | 3 | 110.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 214 daAuts D:3: 71 daAuts D:1: 45 daAuts