Dungeon Crawl Stone Soup version 0.27-a0-1081-ge8a0a9c698 (webtiles) character file. Game seed: 5314268150529748576 11 Zeld the Conjurer (level 2, 0/18 HPs) Began as an Octopode Conjurer on Apr 25, 2021. Succumbed to an adder's poison ... on level 3 of the Dungeon. The game lasted 00:00:43 (441 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 441, Time: 00:00:44 Health: 0/18 AC: 1 Str: 6 XL: 2 Next: 29% Magic: 1/5 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -5) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You aren't carrying anything. Skills: * Level 0.9 Fighting + Level 2.0 Dodging - Level 2.6 Stealth * Level 2.2 Spellcasting * Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Gozag Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (63% to hit) The searing ray hits the adder. The adder is moderately wounded. (Press . to maintain the ray.) You feel sick. The adder bites you. The adder bites you but does no damage. Without enough magic to sustain it, your searing ray dissipates. You feel sick. The adder bites you. You closely miss the adder. Your grab misses the adder. The adder is moderately wounded. You feel sick. The adder barely misses you. You closely miss the adder. You grab the adder. The adder is moderately wounded. You constrict the adder. You feel sick. The adder closely misses you. The adder barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You tentacle-slap the adder. The adder is heavily wounded. You constrict the adder. You feel sick. You are no longer poisoned. The adder bites you. * * * LOW HITPOINT WARNING * * * You barely miss the adder. The adder is heavily wounded. You constrict the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! Your magical contamination has completely faded away. You aren't carrying any potions. Sorry, you're not good enough to have a special ability. Unknown command. You release your grip on the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. You die... ######### ######### #.......# #.......# #.#####.# ###########.###.# #.#### #.....##........# #..... .......#.).####.## #...## .......#######.#.####.#.## ..._...S.@....###.....#... .......#######.#.#<####### ....... ##..........[ ####.....# #..######### #..######### #..# #...# ##.#.### #..# #...# #.###..#####..# #...# ##.#...)......# #...## #..##.#.###### You could see an adder. Vanquished Creatures A dart slug (D:3) A bat (D:1) An endoplasm (D:3) A goblin (D:2) A hobgoblin (D:2) 2 kobolds A frilled lizard (D:2) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 238 | D:3 | Reached XP level 2. HP: 17/17 MP: 1/5 292 | D:3 | Learned a level 2 spell: Searing Ray 430 | D:3 | Found an opulent altar of Gozag. 441 | D:3 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_basic, minivault_4 D:2: layout_rooms, lemuel_flame_loot_1 D:3: layout_loops_ring, lemuel_round_altar, small_statue_intersection, kennysheep_flooded_box Action || total -------------------------++------- Melee: Unarmed || 8 Constrict || 1 Cast: Magic Dart || 10 Searing Ray || 2 Armor: Skin || 1 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 440 | 396 | 44 | 134 | 205 | 3 | 146.7 | Dungeon | 440 | 396 | 44 | 134 | 205 | 3 | 146.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 239 daAuts D:2: 149 daAuts D:1: 51 daAuts