Dungeon Crawl Stone Soup version 0.27-a0-1081-ge8a0a9c698 (webtiles) character file. Game seed: 5060417136493210815 18 Zeld the Conjurer (level 2, -5/18 HPs) Began as an Octopode Conjurer on Apr 25, 2021. Killed from afar by an orc wizard (8 damage) ... with a magic dart ... on level 4 of the Dungeon. The game lasted 00:00:57 (598 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 598, Time: 00:00:57 Health: -5/18 AC: 1 Str: 6 XL: 2 Next: 66% Magic: 5/5 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. Inventory: Scrolls a - a scroll of magic mapping {unknown} Skills: * Level 1.0 Fighting + Level 2.1 Dodging - Level 2.6 Stealth * Level 2.3 Spellcasting * Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! A goblin is nearby! The goblin shouts! You closely miss the goblin. You grab the goblin. You constrict the goblin. The goblin hits you with a +0 dagger. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (moderately wounded, constricted by you, 98% to hit) The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) Your Fighting skill increases to level 1! HP restored. You see here a +0 dagger. Found a whip. An orc and an orc wizard come into view. Found a helmet. There are monsters nearby! You see here a +0 whip. The orc wizard shouts! An orc comes into view. It is wielding a +0 club. The orc wizard gestures at itself while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. An orc comes into view. It is wielding a +0 hand axe. Something completely misses you. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You see here a +0 whip. A magic dart appears from out of thin air! The magic dart hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * A magic dart appears from out of thin air! The magic dart hits you! You die... ##...... ######......# ##...........# #............# #............##### ##.#####.#........# #..#...#)..####.... #...#.).#.## ##### .. #.@#...#..# # .... #####.#####.## ....########...........# .[...................### .............{###....# ............### ##### ...........## #......)## ####...## There were no monsters in sight! Vanquished Creatures An adder skeleton (D:4) A dart slug (D:1) A giant cockroach (D:1) 2 goblins A hobgoblin (D:1) 2 jackals (D:1) 2 ball pythons (D:1) 2 bats A kobold (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 81 | D:1 | Reached XP level 2. HP: 14/18 MP: 1/5 242 | D:1 | Learned a level 2 spell: Searing Ray 529 | D:4 | Reached skill level 1 in Fighting 598 | D:4 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_basic, hellmonk_ecumenical_altar_dog_temple, minmay_pentomino_s4 D:2: layout_basic, serial_shops, nicolae_shop_overgrown_old_shop, minmay_misc_feat_chi D:3: layout_loops_ring, lemuel_blue_sif_altar, minmay_overflow_temple_star_quad, gammafunk_temple_overflow_claw, uniq_terence, uniq_natasha D:4: layout_cave_pods, lemuel_round_altar, minmay_distorted Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.1 Stealth | | 2.6 Spellcasting | | 2.3 Conjurations | | 4.1 Action || total -------------------------++------- Melee: Unarmed || 9 Constrict || 4 Tentacles || 2 Cast: Magic Dart || 12 Searing Ray || 4 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 597 | 592 | 5 | 0 | 490 | 4 | 149.2 | Dungeon | 597 | 592 | 5 | 0 | 490 | 4 | 149.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 332 daAuts D:4: 198 daAuts D:2: 55 daAuts D:3: 10 daAuts