Dungeon Crawl Stone Soup version 0.27-a0-1081-ge8a0a9c698 (webtiles) character file. Game seed: 12352082789164978944 79 Zeld the Conjurer (level 4, -1/29 HPs) Began as an Octopode Conjurer on Apr 25, 2021. Slain by an orc ... wielding a +0 dagger (4 damage) ... on level 3 of the Dungeon. The game lasted 00:01:38 (1351 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1351, Time: 00:01:38 Health: -1/29 AC: 1 Str: 6 XL: 4 Next: 37% Magic: 8/8 EV: 13 Int: 21 God: Gold: 45 SH: 0 Dex: 10 Spells: 1/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: lethally poisoned (-1 -> -12) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 45 gold pieces. Inventory: Scrolls a - a scroll of enchant weapon {unknown} b - a scroll of identify {unknown} Skills: * Level 2.0 Fighting + Level 2.4 Dodging - Level 2.6 Stealth * Level 2.6 Spellcasting * Level 4.5 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 c - Fulminant Prism Conj/Hex 6% 3d7 47% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Your Fighting skill increases to level 2! You have reached level 4! The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You climb upwards. There is a stone staircase leading down here. You see here a ball python corpse. This spell is potentially lethal to cast! Memorise Fulminant Prism, consuming 4 spell levels and leaving 1? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. You climb downwards. An orc comes into view. It is wielding a +0 whip. The orc barely misses you. The orc closely misses you. An endoplasm comes into view. The orc hits you with a +0 dagger. The orc hits you with a +2 whip of venom. You are poisoned. The orc moves out of view. There is a stone staircase leading up here. You feel sick. The orc hits you with a +0 mace. The orc hits you with a +2 whip of venom! You are lethally poisoned! The orc priest closely misses you. You climb upwards. * * * LOW HITPOINT WARNING * * * You feel very sick. There is a stone staircase leading down here. You see here a ball python skeleton. You aren't carrying any potions. * * * LOW HITPOINT WARNING * * * You feel very sick. The orc closely misses you. The orc hits you with a +0 dagger. You die... #...#.#. #...... #.....# #.....# .. #.....# ... #.....# .... #oo...### #.... #>o............ #@o...###...b #.....#...# #.....#.# #.....#.# #######.....#.# #.......###.#.# ##.#####.###.#.#.. #........#.....#.######.# ##..####.#.#.###......... You could see an orc priest and 3 orcs. Vanquished Creatures An orc priest (D:4) Robin (D:3) 2 adders An endoplasm (D:3) 9 goblins 3 hobgoblins (D:3) 2 ball pythons A frilled lizard (D:2) A kobold (D:3) A rat (D:3) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 181 | D:2 | Reached XP level 2. HP: 2/18 MP: 0/5 184 | D:2 | Learned a level 2 spell: Searing Ray 453 | D:3 | Reached skill level 1 in Fighting 606 | D:3 | Noticed Robin 663 | D:3 | Reached XP level 3. HP: 23/23 MP: 2/6 920 | D:3 | Killed Robin 1097 | D:4 | Reached XP level 4. HP: 29/29 MP: 3/8 1104 | D:3 | Learned a level 4 spell: Fulminant Prism 1351 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_loops_ring, chequers_ecumenical_altar_island D:2: layout_basic, basic_altar, serial_shops, shop D:3: minmay_octagon_keep, layout_basic, nicolae_overflow_hidden_temple, marbit_many_paths, lemuel_tele_altar, minmay_diced_spiral, uniq_robin D:4: layout_layer_cave, minmay_temple_entry_waves, gammafunk_ghost_stat_death, uniq_duvessa Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.0 Dodging | | 2.4 Stealth | | 2.6 Spellcasting | | 2.6 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Cast: Magic Dart | 13 | || 13 Searing Ray | 8 | || 8 Armor: Skin | 1 | || 1 Dodge: Dodged | 14 | 4 || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1354 | 1334 | 20 | 928 | 267 | 4 | 338.5 | Dungeon | 1354 | 1334 | 20 | 928 | 267 | 4 | 338.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 652 daAuts D:3: 620 daAuts D:1: 76 daAuts D:4: 6 daAuts