Dungeon Crawl Stone Soup version 0.27-a0-1081-ge8a0a9c698 (webtiles) character file. Game seed: 6581844551382685133 1 Zeld the Conjurer (level 1, -1/11 HPs) Began as an Octopode Conjurer on Apr 25, 2021. Slain by a rat (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:19 (51 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 51, Time: 00:00:20 Health: -1/11 AC: 1 Str: 6 XL: 1 Next: 20% Magic: 1/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You aren't carrying anything. Skills: * Level 0.1 Fighting + Level 2.0 Dodging - Level 2.6 Stealth * Level 2.0 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The endoplasm is heavily wounded. The endoplasm quivers. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! A kobold comes into view. It is wielding a +0 dagger. A rat comes into view. The kobold shouts! The kobold throws a stone. The stone closely misses you. A kobold comes into view. It is wielding a +0 dagger. An endoplasm comes into view. A bat comes into view. The endoplasm moves out of view. Found a stone staircase leading down. The kobold barely misses you. The kobold closely misses you. The rat bites you. A rat comes into view. The bat barely misses you. The kobold closely misses you. Found a robe. You closely miss the rat. Your grab misses the rat. The bat hits you. The rat bites you. The kobold closely misses you. You miss the bat. Your grab misses the bat. The bat closely misses you. The rat barely misses you. The bat hits you but does no damage. The rat bites you but does no damage. The kobold hits you with a +0 dagger. Unknown command. The bat completely misses you. The rat bites you. * * * LOW HITPOINT WARNING * * * The endoplasm quivers. The rat bites you. You die... ........... ............. ..............# ..............# ..............# .............# ............###### ..<..........Kbr@#..## ###...#....#...r.....# ###......w.###.###...# ####...#.# .... .# ##....# ....# #.#.......... .....#J>...#[. ......#.....#.. ......K# #. You could see a worm, an endoplasm, a bat, a kobold and 2 rats. Vanquished Creatures An endoplasm (D:2) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 51 | D:2 | Slain by a rat Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_rooms, shapermc_ecumenical_altar_hornbeckon, minmay_misc_feat_square, hangedman_glass_garden D:2: layout_rooms, st_stairs_3 Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 3 Armor: Skin || 2 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 50 | 46 | 4 | 0 | 27 | 2 | 25.0 | Dungeon | 50 | 46 | 4 | 0 | 27 | 2 | 25.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 32 daAuts D:2: 18 daAuts