Dungeon Crawl Stone Soup version 0.27-a0-1081-ge8a0a9c698 (webtiles) character file. Game seed: 15323186888253460094 70 Zeld the Conjurer (level 4, -6/29 HPs) Began as an Octopode Conjurer on Apr 25, 2021. Killed from afar by an orc wizard (10 damage) ... with a puff of flame ... on level 4 of the Dungeon. The game lasted 00:02:09 (1413 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1413, Time: 00:02:09 Health: -6/29 AC: 1 Str: 6 XL: 4 Next: 22% Magic: 3/8 EV: 13 Int: 21 God: Gold: 57 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: confused A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 57 gold pieces. Inventory: Scrolls a - a scroll of amnesia {unknown} c - a scroll of identify {unknown} Potions b - a potion of curing {unknown} Skills: * Level 1.9 Fighting + Level 2.3 Dodging - Level 2.6 Stealth * Level 2.7 Spellcasting * Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 4% N/A 14% 1 Apportation Tloc 4% N/A 14% 1 Corona Hex 2% N/A 14% 1 Summon Small Mammal Summ 8% N/A 14% 1 Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:3 exclusion: sky beast Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You see here a scroll labelled ULUTTY AHIL. c - a scroll labelled ULUTTY AHIL The orc priest shouts! The orc wizard shouts! You hear a shout! An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard points at itself and mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 club (78% to hit) The searing ray hits the orc priest! The orc priest is heavily wounded. (Press . to maintain the ray.) The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! The searing ray hits the orc priest. The orc priest is almost dead. The searing ray hits the orc priest! You kill the orc priest! You have reached level 4! The orc wizard casts a spell at you. You are confused. You bump into the rock wall. The orc wizard points at you and mumbles some strange words. The magic dart hits you! * * * LOW HITPOINT WARNING * * * Okay, then. You bump into the rock wall. Okay, then. Okay, then. You bump into the rock wall. The orc wizard gestures at itself while chanting. The orc wizard flickers and vanishes! You bump into the rock wall. A puff of flame appears from out of thin air! The puff of flame hits you! You die... #.#### #...#...#...#.. #....# ..#...#...#..# #..#.# #..#..)#..### ##..<# #..#..#... ##.## #.###.o##.# #.# #......#.# #.# ######..# #.# ##############..## #.# #........@..{....# #.# #.############.##.# #.# ##...## #.# #.# ##.###..##.## ... ## ##...#.#.###.######.###. ....................# .. ##...#.##.##.######.# ## ##.###.#.#.## #.##.....## There were no monsters in sight! Vanquished Creatures An orc priest (D:4) An adder (D:4) 2 gnolls (D:4) An endoplasm (D:2) 3 goblins (D:2) 2 hobgoblins 2 ball pythons A bat (D:2) 3 kobolds A rat (D:2) 17 creatures vanquished. Vanquished Creatures (others) 15 plants (D:2) 15 creatures vanquished. Grand Total: 32 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 591 | D:2 | Reached XP level 2. HP: 18/18 MP: 1/5 740 | D:3 | Noticed a sky beast 753 | D:2 | Learned a level 2 spell: Searing Ray 835 | D:2 | Found a faded altar of an unknown god. 875 | D:2 | Reached skill level 1 in Fighting 1159 | D:4 | Reached XP level 3. HP: 23/23 MP: 0/6 1403 | D:4 | Reached XP level 4. HP: 10/29 MP: 2/8 1413 | D:4 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_loops_cross D:2: layout_basic, hellmonk_ecumenical_altar_run_dry, hangedman_decor_push, grunt_ministairs_8, serial_bayou_lagoon_a, minmay_misc_feat_rows D:3: layout_loops_ring, grunt_decor_fettered D:4: layout_loops_ring, hex_large, sigmund_edmund_badplayer Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.9 Dodging | | 2.3 Stealth | | 2.6 Spellcasting | | 2.7 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Constrict | 1 | || 1 Tentacles | 1 | || 1 Cast: Magic Dart | 13 | || 13 Searing Ray | 10 | || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1413 | 1380 | 33 | 511 | 704 | 4 | 353.2 | Dungeon | 1413 | 1380 | 33 | 511 | 704 | 4 | 353.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 849 daAuts D:4: 481 daAuts D:3: 50 daAuts D:1: 32 daAuts