Dungeon Crawl Stone Soup version 0.27-a0-1081-ge8a0a9c698 (webtiles) character file. Game seed: 2096067121682466456 38 Zeld the Conjurer (level 3, -1/23 HPs) Began as an Octopode Conjurer on Apr 25, 2021. Slain by a worm (7 damage) ... on level 3 of the Dungeon. The game lasted 00:01:27 (1057 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1057, Time: 00:01:27 Health: -1/23 AC: 1 Str: 6 XL: 3 Next: 43% Magic: 3/6 EV: 13 Int: 21 God: Gold: 18 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 18 gold pieces. Inventory: Scrolls b - a scroll of identify {unknown} c - a scroll of blinking {unknown} Potions a - 2 potions of cancellation {unknown} Skills: * Level 1.3 Fighting + Level 2.3 Dodging - Level 2.6 Stealth * Level 2.4 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A worm comes into view. You see here a hobgoblin corpse. You tentacle-slap the goblin. Your grab misses the goblin. The goblin is moderately wounded. The goblin hits you with a +0 club. You closely miss the goblin. Your grab misses the goblin. The goblin is moderately wounded. The goblin closely misses you. You barely miss the goblin. You grab the goblin. The goblin is moderately wounded. You constrict the goblin. The goblin barely misses you. You tentacle-slap the goblin. You kill the goblin! The worm bites you! Items here: ! ))) [[ †. You are too injured to fight recklessly! You are too injured to fight recklessly! You see here a hobgoblin corpse. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. A kobold comes into view. It is wielding a +0 short sword. A kobold is nearby! Magic restored. You climb downwards. There is a stone staircase leading up here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (92% to hit) The searing ray misses the worm. (Press . to maintain the ray.) The worm bites you! * * * LOW HITPOINT WARNING * * * The searing ray hits the worm! The worm is heavily wounded. The worm bites you! You die... # #. ...## .... ... #..### ### #####.. #..).# #.. ...... #)# #.# #..#.# #†# #.# #†.#.# #.##@####.### #..#.# #.(..w......###..#.# #.##.###...........# # .#.##.#.#..##..#.# ...........##..#<# .#......#..##..#.# ..###......†##..#.# .. ................. ).........[..†....... You could see a worm. Vanquished Creatures Robin (D:3) A dart slug (D:1) A bat (D:2) An endoplasm (D:1) A giant cockroach (D:2) 7 hobgoblins 2 jackals (D:3) A quokka (D:3) A ball python (D:1) A frilled lizard (D:3) 5 goblins A kobold (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 376 | D:1 | Found a faded altar of an unknown god. 588 | D:2 | Reached XP level 2. HP: 18/18 MP: 3/5 623 | D:2 | Learned a level 2 spell: Searing Ray 792 | D:3 | Reached skill level 1 in Fighting 862 | D:3 | Noticed Robin 935 | D:3 | Killed Robin 936 | D:3 | Reached XP level 3. HP: 23/23 MP: 1/6 1057 | D:3 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_basic, shapermc_ecumenical_altar_totnotflames D:2: layout_loops_ring, item_on_display_a D:3: layout_loops_ring, uniq_robin, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.3 Dodging | | 2.3 Stealth | | 2.6 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 6 Constrict || 2 Tentacles || 1 Cast: Magic Dart || 26 Searing Ray || 5 Armor: Skin || 1 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1059 | 1036 | 23 | 171 | 777 | 3 | 353.0 | Dungeon | 1059 | 1036 | 23 | 171 | 777 | 3 | 353.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 578 daAuts D:2: 333 daAuts D:3: 148 daAuts