Dungeon Crawl Stone Soup version 0.27-a0-1081-ge8a0a9c698 (webtiles) character file. Game seed: 9160842209398539619 109 Zeld the Conjurer (level 4, 0/29 HPs) Began as an Octopode Conjurer on Apr 25, 2021. Slain by Edmund ... wielding a +6 dire flail of protection (15 damage) ... on level 4 of the Dungeon. The game lasted 00:07:35 (5631 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 5631, Time: 00:07:36 Health: 0/29 AC: 1 Str: 6 XL: 4 Next: 89% Magic: 1/8 EV: 13 Int: 21 God: Gold: 32 SH: 0 Dex: 10 Spells: 1/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 155 gold pieces. You spent 123 gold pieces at shops. Inventory: Scrolls a - a scroll of torment {unknown} Potions b - 3 potions of curing {unknown} c - a potion of brilliance {unknown} d - a potion of heal wounds e - a potion of flight f - a potion of ambrosia g - a potion of resistance {unknown} h - a potion of mutation {unknown} Skills: * Level 2.1 Fighting + Level 2.4 Dodging - Level 2.6 Stealth * Level 2.9 Spellcasting * Level 4.7 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 3d4 3% 2 c - Fulminant Prism Conj/Hex 6% 3d7 45% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Corona Hex 3% N/A 14% 1 Conjure Flame Conj/Fire 12% 6-21 16% 3 Dazzling Flash Conj/Hex 24% N/A 16% 3 Blink Tloc N/A N/A 21% 2 Call Imp Summ 3% N/A 21% 2 Ensorcelled Hibernation Hex/Ice 6% N/A 21% 2 Slow Hex 3% N/A 21% 2 Mephitic Cloud Conj/Pois/Air 9% N/A 22% 3 Confusing Touch Hex 3% N/A 38% 3 Tukima's Dance Hex 3% N/A 38% 3 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:3 !*:=? Annotations: D:4 Edmund, Pikel Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is a stone staircase leading down here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +6 dire flail of protection, wearing a +0 scale mail and wearing a ring of positive energy (heavily wounded, 81% to hit) The searing ray hits Edmund! Edmund is severely wounded. (Press . to maintain the ray.) The searing ray hits Edmund but does no damage. Edmund is severely wounded. Edmund completely misses you. The searing ray hits Edmund. Edmund is severely wounded. Edmund hits you with a +6 dire flail of protection! The searing ray hits Edmund. Edmund is almost dead. You finish channeling your searing ray. Edmund closely misses you. Unknown command. Edmund clears his throat. Press: ? - help, v - describe, . - travel Here: Edmund, wielding a +6 dire flail of protection, wearing a +0 scale mail and wearing a ring of positive energy (almost dead) The floor. Unknown command. Things that are here: a +0 dagger; a jackal skeleton; a goblin skeleton Edmund misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +6 dire flail of protection, wearing a +0 scale mail and wearing a ring of positive energy (almost dead, 81% to hit) The searing ray hits Edmund. Edmund is almost dead. (Press . to maintain the ray.) The searing ray hits Edmund. Edmund is almost dead. Edmund hits you with a +6 dire flail of protection! Ouch! That really hurt! You die... # ######....##.# #####.........##.# ##.......#.......# ##.......#.####..# ##.......#.####..# ##.......#.......# ##.......######.## ##.......######.## .#.......##.....@# #.#########.###.@# ##.###### #.##...# ##.....# #.##.#.# ##.####.# #.##.#.# #.## #.# #......# .## #.######.### ## #..).....# ########## You could see Edmund. Vanquished Creatures 2 lemures A hound (D:3) An adder (D:2) 2 worms (D:2) 4 ball pythons 8 endoplasms A giant cockroach (D:3) 8 goblins 7 hobgoblins 6 jackals (D:4) 2 quokkas 4 bats 2 frilled lizards (D:1) 5 kobolds (D:1) 6 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 219 | D:2 | Reached XP level 2. HP: 18/18 MP: 1/5 277 | D:2 | Learned a level 2 spell: Searing Ray 400 | D:3 | Found Hithapp's Magic Scroll Shop. 465 | D:3 | Found Haghom's Jewellery Boutique. 794 | D:3 | Reached skill level 1 in Fighting 828 | D:3 | Found Lummea's Distillery. 838 | D:3 | Reached XP level 3. HP: 3/23 MP: 0/6 1239 | D:3 | Found Tunorie's General Store. 1246 | D:3 | Bought a scroll of noise for 11 gold pieces 1294 | D:3 | Found Aneow's Book Shoppe. 1423 | D:4 | Noticed Pikel 1423 | D:4 | Noticed a lemure 1669 | D:2 | Reached XP level 4. HP: 28/28 MP: 0/8 1674 | D:2 | Learned a level 4 spell: Fulminant Prism 2685 | D:1 | Found a faded altar of an unknown god. 3202 | D:4 | Noticed a lemure 3226 | D:3 | Bought a scroll of identify for 28 gold pieces 3226 | D:3 | Bought a scroll of identify for 28 gold pieces 3226 | D:3 | Bought a scroll of identify for 28 gold pieces 3226 | D:3 | Bought a scroll of identify for 28 gold pieces 3267 | D:4 | Noticed a lemure 3445 | D:3 | Killed a lemure 3858 | D:4 | Noticed a lemure 4690 | D:4 | Killed a lemure 5538 | D:4 | Noticed Edmund 5631 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shoal_huts, layout_basic, chequers_ecumenical_altar_lobes, due_unseen_surprise D:2: layout_basic D:3: layout_loops_ring, serial_shops, nicolae_shop_stone, nicolae_shop_competitors_out_of_business, shop, shop, shop_fountains D:4: layout_loops_cross, minmay_misc_feat_chi, uniq_pikel, uniq_edmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.1 Dodging | | 2.4 Stealth | | 2.6 Spellcasting | | 2.9 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 10 | 4 || 14 Constrict | 2 | 4 || 6 Tentacles | 1 | 1 || 2 Cast: Magic Dart | 12 | || 12 Searing Ray | 14 | 48 || 62 Use: Scroll | | 5 || 5 Armor: Skin | 2 | 4 || 6 Dodge: Dodged | 8 | 22 || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5636 | 5379 | 257 | 1717 | 2828 | 4 | 1409.0 | Dungeon | 5636 | 5379 | 257 | 1717 | 2828 | 4 | 1409.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 2230 daAuts D:4: 1385 daAuts D:2: 1023 daAuts D:1: 996 daAuts