Dungeon Crawl Stone Soup version 0.27-a0-1081-ge8a0a9c698 (webtiles) character file. Game seed: 15864657087563620041 4 Zeld the Conjurer (level 1, 0/12 HPs) Began as an Octopode Conjurer on Apr 25, 2021. Slain by a ball python (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:11 (64 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 64, Time: 00:00:11 Health: 0/12 AC: 1 Str: 6 XL: 1 Next: 60% Magic: 1/3 EV: 10 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: constricted A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls a - a scroll of amnesia {unknown} Skills: * Level 0.3 Fighting + Level 2.0 Dodging - Level 2.6 Stealth * Level 2.1 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A quokka comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (wandering, hasn't noticed you, 100% to hit) The magic dart hits the quokka. The quokka is severely wounded. A ball python comes into view. Sorry, you're not good enough to have a special ability. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The ball python hisses angrily. The quokka bites you. You barely miss the quokka. You grab the quokka. The quokka is severely wounded. You constrict the quokka, but do no damage. The quokka barely misses you. You tentacle-slap the quokka. Your squeeze misses the quokka. The quokka is almost dead. You constrict the quokka. You kill the quokka! You see here a quokka corpse. You tentacle-slap the ball python but do no damage. Your grab misses the ball python. The ball python barely misses you. The ball python grabs you. The ball python constricts you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the ball python. Your grab misses the ball python. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. You closely miss the ball python. Your grab misses the ball python. The ball python bites you but does no damage. * * * LOW HITPOINT WARNING * * * The ball python constricts you. The ball python bites you. You die... ......#.....≈...........≈. .......#.....≈≈≈≈≈.≈≈≈≈≈.. ..............≈≈≈...≈≈≈... ...............≈.....≈.... .###............≈≈≈≈≈..... ####..........≈≈≈...... #...........≈....... ##....##........... ......#@..##..##.##### ##.....S.....## ####.......## ###†....... #..#..... ......... ...##.... .... .... You could see a ball python. Vanquished Creatures 2 hobgoblins (D:1) A quokka (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 64 | D:1 | Slain by a ball python Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_rooms, ebering_ecumenical_altar_box Action || total -------------------------++------- Melee: Unarmed || 5 Constrict || 1 Cast: Magic Dart || 6 Armor: Skin || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 64 | 64 | 0 | 0 | 47 | 1 | 64.0 | Dungeon | 64 | 64 | 0 | 0 | 47 | 1 | 64.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 64 daAuts