Dungeon Crawl Stone Soup version 0.27-a0-1081-ge8a0a9c698 (webtiles) character file. Game seed: 4715341872545622692 5 Zeld the Conjurer (level 1, 0/12 HPs) Began as an Octopode Conjurer on Apr 26, 2021. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:24 (201 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 201, Time: 00:00:25 Health: 0/12 AC: 1 Str: 6 XL: 1 Next: 80% Magic: 3/3 EV: 13 Int: 20 God: Gold: 10 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Potions a - a potion of lignification {unknown} Skills: * Level 0.3 Fighting + Level 2.0 Dodging - Level 2.6 Stealth * Level 2.1 Spellcasting * Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A hobgoblin comes into view. The jackal barks! The goblin shouts! The jackal barks! The hobgoblin shouts! A jackal comes into view. The goblin misses you. There are monsters nearby! You tentacle-slap the goblin. Your grab misses the goblin. The goblin is heavily wounded. A jackal comes into view. The jackal barely misses you. The goblin closely misses you. The jackal moves out of view. The jackal bites you. A rat comes into view. The jackal barely misses you. The jackal barely misses you. The jackal bites you. The jackal closely misses you. The jackal bites you. The jackal misses you. The jackal closely misses you. The jackal bites you. You are too injured to fight recklessly! You closely miss the jackal. Your grab misses the jackal. The jackal closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You tentacle-slap the jackal but do no damage. You grab the jackal. You squeeze the jackal. The jackal is severely wounded. You constrict the jackal. The jackal misses you. The jackal closely misses you. You release your grip on the jackal. The rat twitches its whiskers. The jackal barely misses you. The jackal bites you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading down here. The jackal bites you. You die... ############# #............ #.##.......## #.##.#####.# #.##.# #.# #.##.#####.# #.##.....#.# ######.######.#.## #@hhhr†........... #.####g.h......... #.......g).#####.. ##########.#...#.. #.#...#.. #.#...'.. #r#...#.. #.#...### #g####### You could see 4 jackals, a goblin and a rat. Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) A quokka (D:1) 2 rats (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 201 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_basic, basic_ecumenical_altar, minmay_unequal Action || total -------------------------++------- Melee: Unarmed || 6 Constrict || 1 Tentacles || 1 Cast: Magic Dart || 9 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 201 | 201 | 0 | 0 | 137 | 1 | 201.0 | Dungeon | 201 | 201 | 0 | 0 | 137 | 1 | 201.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 201 daAuts