Dungeon Sprint DCSS version 0.27-a0-1084-g78b3836a5f (webtiles) character file. Game seed: 574185118692523355 24 Zeld the Conjurer (level 3, -7/25 HPs) Began as an Octopode Conjurer on Apr 26, 2021. Mangled by an ogre ... wielding a +0 giant spiked club (32 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:16 (190 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 190, Time: 00:00:17 Health: -7/25 AC: 1 Str: 6 XL: 3 Next: 2% Magic: 2/7 EV: 13 Int: 21 God: Gold: 0 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic Skills: * Level 2.7 Fighting + Level 2.8 Dodging - Level 2.6 Stealth * Level 3.3 Spellcasting * Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 3d5 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 14% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You start resting. Magic restored. You start resting. You feel yourself speed up. There is an open door here. Things that are here: a +0 vampiric dagger; a +0 leather armour You start resting. You recover from your berserk rage. You start resting. You start resting. HP restored. Memorise Searing Ray, consuming 2 spell levels and leaving 5? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You start waiting. You start waiting. You open the door. An ogre comes into view. It is wielding a +0 giant spiked club. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (asleep, 100% to hit) The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 90% to hit) The searing ray misses the ogre. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre! The ogre is almost dead. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..)..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 3 | D | Noticed Ijyb 8 | D | Killed Ijyb 9 | D | Reached skill level 5 in Conjurations 9 | D | Reached XP level 2. HP: 20/20 MP: 4/6 9 | D | Reached XP level 3. HP: 25/25 MP: 4/7 94 | D | Learned a level 2 spell: Searing Ray 187 | D | Noticed an ogre 190 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.7 Spellcasting | 3 | 3.3 Conjurations | 5 | 5.0 Dodging | | 2.8 Stealth | | 2.6 Action || total -------------------------++------- Melee: Unarmed || 4 Tentacles || 2 Constrict || 1 Cast: Searing Ray || 2 Use: Potion || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 198 | 198 | 0 | 178 | 0 | 1 | 198.0 | Dungeon | 198 | 198 | 0 | 178 | 0 | 1 | 198.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 198 daAuts