Dungeon Sprint DCSS version 0.27-a0-1084-g78b3836a5f (webtiles) character file. Game seed: 7930013821992302869 26 Zeld the Conjurer (level 3, -1/25 HPs) Began as an Octopode Conjurer on Apr 26, 2021. Slain by an ogre ... wielding a +0 giant club (21 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:42 (315 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 315, Time: 00:00:43 Health: -1/25 AC: 1 Str: 6 XL: 3 Next: 8% Magic: 7/7 EV: 13 Int: 21 God: Gold: 0 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Wands a - a wand of digging (3) Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of magic Skills: * Level 2.8 Fighting + Level 2.9 Dodging - Level 2.6 Stealth * Level 3.4 Spellcasting * Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 3d5 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 14% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Done waiting. Memorise Searing Ray, consuming 2 spell levels and leaving 5? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You open the door. An ogre comes into view. It is wielding a +0 giant club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit) The searing ray hits the ogre. The ogre is lightly wounded. The ogre shouts! (Press . to maintain the ray.) The searing ray misses the ogre. The searing ray hits the ogre! The ogre is heavily wounded. The searing ray hits the ogre! The ogre is severely wounded. You finish channeling your searing ray. The ogre barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, 90% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The ogre hits you with a +0 giant club. Unknown command. Press: ? - help, v - describe, . - travel Here: an ogre, wielding a +0 giant club (severely wounded) The floor, spattered with blood. Okay, then. Okay, then. There is an open door here. Magic courses through your body. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#..'..# #..'..#..+ #.@O### +# #..## #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 3 | D | Noticed Ijyb 14 | D | Killed Ijyb 15 | D | Reached skill level 5 in Conjurations 15 | D | Reached XP level 2. HP: 10/20 MP: 0/6 15 | D | Reached XP level 3. HP: 12/25 MP: 0/7 306 | D | Learned a level 2 spell: Searing Ray 306 | D | Noticed an ogre 315 | D | Slain by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.8 Spellcasting | 3 | 3.4 Conjurations | 5 | 5.0 Dodging | | 2.9 Stealth | | 2.6 Action || total -------------------------++------- Melee: Unarmed || 7 Constrict || 1 Cast: Magic Dart || 3 Searing Ray || 1 Use: Potion || 2 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 329 | 329 | 0 | 289 | 0 | 1 | 329.0 | Dungeon | 329 | 329 | 0 | 289 | 0 | 1 | 329.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 329 daAuts