Dungeon Sprint DCSS version 0.27-a0-1084-g78b3836a5f (webtiles) character file. Game seed: 16463938205449004115 0 Zeld the Conjurer (level 1, -2/11 HPs) Began as an Octopode Conjurer on Apr 26, 2021. Slain by Ijyb ... wielding a +0 dagger (3 damage) ... while paralysed ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:12 (21 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 21, Time: 00:00:13 Health: -2/11 AC: 0 Str: 6 XL: 1 Next: 0% Magic: 1/3 EV: 3 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (weapon currently unavailable) rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (ring currently unavailable) rCorr . Rampage . (ring currently unavailable) Will ..... NoTele + (ring currently unavailable) Stlth ++........ (ring currently unavailable) HPRegen 0.03/turn (ring currently unavailable) MPRegen 0.08/turn (ring currently unavailable) (ring currently unavailable) (ring currently unavailable) @: paralysed, pig-form, on berserk cooldown, slowed, very quick A: fast, no casting, almost no armour, (amphibious), (8 rings), small, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: no special abilities You were in the Dungeon. You were a filthy swine. You visited 1 branch Inventory: Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic Skills: * Level 0.0 Fighting + Level 2.0 Dodging - Level 2.6 Stealth * Level 2.0 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You are a filthy swine. You move quickly. Your equipment is almost entirely melded. You are incapable of wielding weapons or throwing items. You cannot cast spells. You cannot wear most types of armour. ((You are amphibious.)) ((You can wear up to eight rings at the same time.)) ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged near water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) Message History You turn into a filthy swine. You feel a strong urge to attack something. Ijyb zaps a wand. You resist with significant effort. The now-empty wand crumbles to dust. There is an open door here. You hit Ijyb but do no damage. Ijyb hits you with a +0 dagger. You closely miss Ijyb. You barely miss Ijyb. Ijyb barely misses you. You hit Ijyb but do no damage. Ijyb barely misses you. You closely miss Ijyb. You hit Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +0 dagger. You barely miss Ijyb. Ijyb is lightly wounded. Ijyb closely misses you. You closely miss Ijyb. Ijyb is lightly wounded. You hit Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +0 dagger. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You hit Ijyb but do no damage. Ijyb is lightly wounded. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are no longer berserk. You pass out from exhaustion. You feel yourself slow down. Ijyb hits you with a +0 dagger. You die... ####### #<.#..+ #..g..# #.h#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 3 | D | Noticed Ijyb 21 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total -------------------------++------- Melee: Unarmed || 11 Cast: Magic Dart || 3 Use: Potion || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 16 | 16 | 0 | 0 | 0 | 1 | 16.0 | Dungeon | 16 | 16 | 0 | 0 | 0 | 1 | 16.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 16 daAuts