Dungeon Sprint DCSS version 0.27-a0-1084-g78b3836a5f (webtiles) character file. Game seed: 10819942047293688581 25 Zeld the Conjurer (level 2, -10/17 HPs) Began as a Deep Elf Conjurer on Apr 26, 2021. Mangled by an ogre ... wielding a +0 giant spiked club (27 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:54 (268 turns). Zeld the Conjurer (Deep Elf Conjurer) Turns: 268, Time: 00:00:55 Health: -10/17 AC: 2 Str: 4 XL: 2 Next: 82% Magic: 6/10 EV: 13 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Wands b - a wand of polymorph (6) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic Skills: * Level 2.2 Fighting + Level 3.5 Dodging - Level 2.4 Stealth * Level 5.0 Spellcasting * Level 5.5 Conjurations + Level 0.0 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History b - a wand of polymorph (6) Things that are here: a +0 dagger; a +0 leather armour; the goblin corpse of Ijyb You start resting. You stop sporulating. Your +0 robe unmelds from your body. You start resting. Magic restored. You start resting. You feel yourself speed up. You start resting. You recover from your berserk rage. You start resting. Memorise Searing Ray, consuming 2 spell levels and leaving 8? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You start resting. HP restored. You start waiting. You start waiting. Done waiting. You open the door. An ogre comes into view. It is wielding a +0 giant spiked club. The ogre shouts! Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (90% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre! The ogre is severely wounded. The ogre misses you. The searing ray hits the ogre! The ogre is almost dead. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..').#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Vanquished Creatures (others) A gargoyle (D) 1 creature vanquished. Grand Total: 2 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 3 | D | Noticed Ijyb 10 | D | Killed Ijyb 11 | D | Reached skill level 5 in Spellcasting 11 | D | Reached skill level 5 in Conjurations 11 | D | Reached XP level 2. HP: 15/17 MP: 7/10 75 | D | Learned a level 2 spell: Searing Ray 261 | D | Killed a gargoyle 265 | D | Noticed an ogre 268 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.2 Dodging | 3 | 3.5 Spellcasting | 5 | 5.0 Conjurations | 5 | 5.5 Stealth | | 2.4 Action || total -------------------------++------- Melee: Unarmed || 5 Cast: Searing Ray || 1 Use: Potion || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 272 | 272 | 0 | 252 | 0 | 1 | 272.0 | Dungeon | 272 | 272 | 0 | 252 | 0 | 1 | 272.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 272 daAuts