Dungeon Sprint DCSS version 0.27-a0-1090-gb115f176c6 (webtiles) character file. Game seed: 14829848291941617207 0 Zeld the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Apr 27, 2021. Slain by Ijyb ... wielding a +0 dagger (3 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:21 (17 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 17, Time: 00:00:22 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 0% Magic: 0/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: on berserk cooldown, very slightly contaminated, slowed, very slow A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic Skills: * Level 0.0 Fighting + Level 2.0 Dodging - Level 2.6 Stealth * Level 2.0 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Ijyb is heavily wounded. You constrict Ijyb, but do no damage. Ijyb closely misses you. You tentacle-slap Ijyb but do no damage. Ijyb is heavily wounded. You constrict Ijyb, but do no damage. Ijyb hits you with a +0 dagger. You tentacle-slap Ijyb but do no damage. You squeeze Ijyb. Ijyb is severely wounded. You constrict Ijyb, but do no damage. Ijyb hits you with a +0 dagger. You tentacle-slap Ijyb but do no damage. Ijyb is severely wounded. You constrict Ijyb, but do no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You tentacle-slap Ijyb but do no damage. Ijyb is severely wounded. You are no longer berserk. You are exhausted. You feel yourself slow down. You constrict Ijyb, but do no damage. Ijyb closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You tentacle-slap Ijyb but do no damage. Ijyb is severely wounded. You constrict Ijyb, but do no damage. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Ijyb is nearby! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +0 chain mail and carrying a wand of digging (3) (severely wounded, constricted by you, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You constrict Ijyb, but do no damage. Ijyb hits you with a +0 dagger. You die... ####### #<.#..+ #..'..# #.@g# #..## #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 3 | D | Noticed Ijyb 17 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total -------------------------++------- Melee: Unarmed || 8 Tentacles || 2 Constrict || 1 Cast: Magic Dart || 2 Use: Potion || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 14 | 14 | 0 | 0 | 0 | 1 | 14.0 | Dungeon | 14 | 14 | 0 | 0 | 0 | 1 | 14.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 14 daAuts