Dungeon Sprint DCSS version 0.27-a0-1090-gb115f176c6 (webtiles) character file. Game seed: 15310473318415980618 0 Zeld the Conjurer (level 1, 0/16 HPs) Began as an Octopode Conjurer on Apr 27, 2021. Slain by Ijyb ... wielding a +5 dagger of venom (7 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:09 (12 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 12, Time: 00:00:10 Health: 0/16 AC: 1 Str: 6 XL: 1 Next: 0% Magic: 3/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth .......... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: berserking (expiring), lethally poisoned (0 -> -15), very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic Skills: * Level 0.0 Fighting + Level 2.0 Dodging - Level 2.6 Stealth * Level 2.0 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Zeld the Octopode Conjurer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. You open the door. Ijyb the Twisted Goblin comes into view. She is wielding a +5 dagger of venom and carrying a wand of flame (14). There is an open door here. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Ijyb shouts! Ijyb zaps a wand. The puff of flame misses you. You feel a strong urge to attack something. You tentacle-slap Ijyb. You grab Ijyb. Ijyb is lightly wounded. You constrict Ijyb, but do no damage. Ijyb hits you with a +5 dagger of venom. You are poisoned. You barely miss Ijyb. You squeeze Ijyb! Ijyb is moderately wounded. You constrict Ijyb, but do no damage. You feel sick. Ijyb closely misses you. You tentacle-slap Ijyb but do no damage. Ijyb is moderately wounded. You constrict Ijyb, but do no damage. You tentacle-slap Ijyb but do no damage. Ijyb is moderately wounded. You constrict Ijyb, but do no damage. You feel sick. Ijyb drinks a potion. Ijyb seems to speed up. You bludgeon Ijyb! Ijyb is almost dead. You constrict Ijyb, but do no damage. You feel sick. Ijyb hits you with a +5 dagger of venom. You are lethally poisoned! You tentacle-slap Ijyb but do no damage. Ijyb is almost dead. You constrict Ijyb, but do no damage. You feel sick. Ijyb hits you with a +5 dagger of venom! You die... ####### #<.#.g+ #..'@.# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb (fast). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 3 | D | Noticed Ijyb 12 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total -------------------------++------- Melee: Unarmed || 6 Constrict || 1 Tentacles || 1 Use: Potion || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10 | 10 | 0 | 0 | 0 | 1 | 10.0 | Dungeon | 10 | 10 | 0 | 0 | 0 | 1 | 10.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 10 daAuts