Dungeon Sprint DCSS version 0.27-a0-1090-gb115f176c6 (webtiles) character file. Game seed: 1763476803113811694 112 Zeld the Conjurer (level 4, -10/34 HPs) Began as an Octopode Conjurer on Apr 27, 2021. Mangled by Sigmund ... wielding a +0 scythe (12 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:44 (287 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 287, Time: 00:00:44 Health: -10/34 AC: 1 Str: 6 XL: 4 Next: 93% Magic: 5/10 EV: 13 Int: 21 God: Gold: 54 SH: 0 Dex: 10 Spells: 1/12 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.11/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch You collected 54 gold pieces. Inventory: Scrolls g - a scroll of blinking Potions d - a potion of haste e - 2 potions of magic Skills: * Level 4.7 Fighting + Level 4.0 Dodging - Level 2.6 Stealth * Level 4.9 Spellcasting * Level 6.3 Conjurations + Level 0.0 Hexes + Level 0.0 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 3d5 1% 2 c - Fulminant Prism Conj/Hex 9% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 9% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Sigmund hits you from afar with a +0 scythe! Sigmund gestures at you while chanting. The magic dart hits you! * * * LOW HITPOINT WARNING * * * There is an open door here. You're too confused to move! You feel much better. Sigmund misses you. Sigmund completely misses you. Things that are here: a +0 dagger of venom; a +0 leather armour; the goblin skeleton of Ijyb Sigmund closely misses you. Sigmund misses you. Things that are here: a +0 dagger of venom; a +0 leather armour; the goblin skeleton of Ijyb Sigmund hits you with a +0 scythe. Things that are here: a +0 giant club; an ogre corpse You bump into the stone wall. You feel less confused. Sigmund hits you with a +0 scythe. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 77% to hit) The searing ray hits Sigmund! Sigmund is moderately wounded. (Press . to maintain the ray.) Sigmund hits you with a +0 scythe. The searing ray misses Sigmund. Sigmund hits you with a +0 scythe! * * * LOW HITPOINT WARNING * * * The searing ray hits Sigmund! Sigmund is severely wounded. Sigmund points at you and mumbles some strange words. The puff of flame hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits Sigmund. Sigmund is almost dead. You finish channeling your searing ray. Sigmund hits you with a +0 scythe! You die... ########## ## #<.#.@@..#..+ #..').#..'..# #..#####'#### #..# #..# #..# #### #..# #⌠⌠# #### You could see Sigmund. Vanquished Creatures An ogre (D) Ijyb (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 3 | D | Noticed Ijyb 10 | D | Killed Ijyb 11 | D | Reached skill level 5 in Conjurations 11 | D | Reached XP level 2. HP: 12/20 MP: 4/6 11 | D | Reached XP level 3. HP: 14/25 MP: 4/7 178 | D | Noticed an ogre 184 | D | Learned a level 2 spell: Searing Ray 187 | D | Killed an ogre 188 | D | Reached skill level 6 in Conjurations 188 | D | Reached XP level 4. HP: 34/34 MP: 2/10 193 | D | Learned a level 4 spell: Fulminant Prism 198 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 264 | D | Noticed Sigmund 286 | D | HP: 1/34 [Sigmund/puff of flame (4)] 287 | D | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 4 | 4.7 Spellcasting | 3 4 | 4.9 Conjurations | 5 6 | 6.3 Dodging | 4 | 4.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Constrict | 1 | || 1 Tentacles | 1 | || 1 Cast: Searing Ray | 1 | 2 || 3 Use: Potion | 2 | 1 || 3 Dodge: Dodged | 2 | 7 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 295 | 295 | 0 | 222 | 0 | 1 | 295.0 | Dungeon | 295 | 295 | 0 | 222 | 0 | 1 | 295.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 295 daAuts